player movement with animations
This commit is contained in:
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Logs/AssetImportWorker0-prev.log
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302
Logs/AssetImportWorker0-prev.log
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Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.24f1 (11fa355cd605) revision 1178165'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'hu' Physical Memory: 7582 MB
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C:\Program Files\Unity\Hub\Editor\6000.0.24f1\Editor\Unity.exe
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AssetImportWorker0
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C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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Logs/AssetImportWorker0.log
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1
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Successfully changed project path to: C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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C:/Users/mateg/Desktop/SajátProgramok/Unity/Platformer-In-Unity-tutorial
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Player connection [15556] Target information:
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Player connection [15556] * "[IP] 192.168.2.78 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15556] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 4212812875 [EditorId] 4212812875 [Version] 1048832 [Id] WindowsEditor(7,MateuszLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15556] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [15556] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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Version: Direct3D 11.0 [level 11.1]
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Initialize mono
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56788
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Registering precompiled unity dll's ...
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