class_name MainMenu extends Control @onready var start_button: Button = $MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Button @onready var settings_button: Button = $MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Button2 @onready var exit_button: Button = $MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Button3 @onready var start_level = preload("res://Main_menu/main_menu.tscn") as PackedScene func _ready(): start_button.button_down.connect(on_start_pressed) settings_button.button_down.connect(on_settings_pressed) exit_button.button_down.connect(on_exit_pressed) func on_start_pressed()-> void: print("scene changed!") get_tree().change_scene_to_packed(start_level) func on_settings_pressed()->void: pass func on_exit_pressed() ->void: get_tree().quit()