Files
Defensaria/Game/Traps/traps.gd

29 lines
785 B
GDScript

extends Node2D
var follower = false
func _ready() -> void:
follower = true
if name.contains("Mine"):
get_node("CharacterBody2D/AnimatedSprite2D").connect("animation_finished", Callable(self, "Remove_Mine"))
set_process_input(true)
func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
func get_if_moving_state():
return follower
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
follower = false
func Explode_Mine() -> void:
get_node("CharacterBody2D/AnimatedSprite2D").scale = Vector2(1,1)
get_node("CharacterBody2D/AnimatedSprite2D").play("Explode")
func Remove_Mine() -> void:
queue_free()