232 lines
7.0 KiB
GDScript
232 lines
7.0 KiB
GDScript
extends Control
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@onready var livelabel: Label = $Panel/HBoxContainer4/HBoxContainer3/Label
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@onready var coinlabel: Label = $Panel/HBoxContainer4/HBoxContainer/Label
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@onready var stickspawner: Button = $Panel/HBoxContainer4/HBoxContainer4/Button2
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const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
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@onready var minespawner: Button = $Panel/HBoxContainer4/HBoxContainer4/Button3
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const MINE = preload("res://Game/Traps/mine.tscn")
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@onready var wallspawner: Button = $Panel/HBoxContainer4/HBoxContainer4/Button4
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const WALL = preload("res://Game/Traps/wall.tscn")
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@onready var archertowerspawn: Button = $Panel/HBoxContainer4/HBoxContainer2/Button2
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const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
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@onready var wizardtowerspawn: Button = $Panel/HBoxContainer4/HBoxContainer2/Button3
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const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn")
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@onready var mortartowerspawn: Button = $Panel/HBoxContainer4/HBoxContainer2/Button4
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const MORTAR_TOWER = preload("res://Game/Towers/mortar_tower.tscn")
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@onready var delete_tower_button: Button = $Panel/HBoxContainer4/HBoxContainer5/Button4
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const DELETER = preload("res://Game/Accesories/deleter.tscn")
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var lives = 0
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var originallives = 0
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var coins = 0
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var save_path = "user://map_scores.save"
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var map_scores = {}
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var SFX_loudness = 1.0
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var master_volume = 1.0
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var music_volume_raw = 1.0
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func _ready() -> void:
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get_node("pausemenu").hide()
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get_node("pausemenu").z_index = 5
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get_node("GameOver").hide()
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get_node("GameOver").z_index = 5
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get_node("GameWon").hide()
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get_node("GameWon").z_index = 5
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get_node("Panel").show()
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get_node("Panel").z_index = 5
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get_node("WaveCounter").show()
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get_node("WaveCounter").z_index = 5
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stickspawner.connect("button_up", Spawn_Stick)
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stickspawner.tooltip_text = "Cost: 10\nReturn: 5"
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minespawner.connect("button_up", Spawn_Mine)
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minespawner.tooltip_text = "Cost: 40\nReturn: 10"
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wallspawner.connect("button_down", Spawn_Wall)
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wallspawner.tooltip_text = "Cost: 60\nReturn: 0"
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archertowerspawn.connect("button_up", Spawn_Archer)
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archertowerspawn.tooltip_text = "Cost: 120\nReturn: 60"
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wizardtowerspawn.connect("button_up", Spawn_wizard)
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wizardtowerspawn.tooltip_text = "Cost: 100\nReturn: 30"
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mortartowerspawn.connect("button_up", Spawn_Mortar)
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mortartowerspawn.tooltip_text = "Cost: 160\nReturn: 80"
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delete_tower_button.connect("button_up", Spawn_Deleter)
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var file = FileAccess.open(save_path, FileAccess.READ)
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if file:
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map_scores = file.get_var()
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file.close()
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var config = ConfigFile.new()
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var err = config.load("user://settings.cfg")
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if err == OK:
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var master_volume_raw = config.get_value("audio", "master_volume", 100.0)
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master_volume = clamp(master_volume_raw / 100.0, 0.0, 1.0)
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var sfx_volume_raw = config.get_value("audio", "sfx_volume", 100.0)
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SFX_loudness = clamp(sfx_volume_raw / 100.0, 0.0, 1.0)
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var music_volume_raw = config.get_value("audio", "music_volume", 100.0)
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SFX_loudness = clamp(sfx_volume_raw / 100.0, 0.0, 1.0)
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self.get_node("HealthLostAudio").volume_db = linear_to_db(master_volume * SFX_loudness)
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self.get_node("GameOverAudio").volume_db = linear_to_db(master_volume * music_volume_raw)
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self.get_node("VictoryAudio").volume_db = linear_to_db(master_volume * music_volume_raw)
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func _process(delta : float)-> void:
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coinlabel.text = "Coins: " + str(coins)
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livelabel.text = "Lives: " + str(lives)
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if lives <= 0:
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GameOver()
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func set_Lifes(amount) -> void:
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lives = amount
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originallives = amount
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func get_Lifes():
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return lives
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func Update_Lifes(amount) -> void:
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lives += amount
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if amount < 0:
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get_node("HealthLostAudio").play()
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func Update_waves(wavecount) -> void:
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get_node("WaveCounter/HBoxContainer/Label").text = "Current wave: "+ str(wavecount)
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func Update_Coins(amount) -> void:
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coins += amount
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func Spawn_Stick() -> void:
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if coins >= 10:
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coins -= 10
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var stick = STICK_TRAP.instantiate()
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stick.name = "StickTrap-" + str(randi())
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get_parent().add_child(stick)
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func Spawn_Mine() -> void:
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if coins >= 40:
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coins -= 40
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var mine = MINE.instantiate()
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mine.name = "Mine-" + str(randi())
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get_parent().add_child(mine)
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func Spawn_Wall() -> void:
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if coins >= 60:
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coins -= 60
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var wall = WALL.instantiate()
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wall.name = "Wall-" + str(randi())
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get_parent().add_child(wall)
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func Spawn_Archer() -> void:
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if coins >= 120:
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coins -= 120
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var tower = ARCHER_TOWER.instantiate()
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tower.name = "ArcherTower-" + str(randi())
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get_parent().add_child(tower)
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func Spawn_wizard() -> void:
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if coins >= 100:
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coins -= 100
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var tower = WIZARD_TOWER.instantiate()
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tower.name = "WizardTower-" + str(randi())
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get_parent().add_child(tower)
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func Spawn_Mortar() -> void:
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if coins >= 160:
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coins -= 160
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var tower = MORTAR_TOWER.instantiate()
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tower.name = "MortarTower-" + str(randi())
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get_parent().add_child(tower)
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func Spawn_Deleter() -> void:
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var deleter = DELETER.instantiate()
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get_parent().add_child(deleter)
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func _unhandled_input(event):
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if event is InputEventKey:
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if event.pressed and event.keycode == KEY_ESCAPE:
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get_node("pausemenu").show()
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get_node("Panel").hide()
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for i in get_parent().get_parent().get_children():
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if i.name.contains("Path2D"):
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for ii in i.get_children():
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ii.get_children()[0].set_process(false)
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for i in get_parent().get_children():
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if i.name != "sidepanel":
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i.set_process(false)
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var timer_node = i.get_node("Timer") if i.has_node("Timer") else null
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if timer_node:
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timer_node.stop()
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get_parent().get_parent().get_node("Timer").stop()
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func GameOver() -> void:
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get_node("Panel").hide()
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get_node("GameOver").show()
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for i in get_parent().get_parent().get_children():
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if i.name.contains("Path2D"):
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for ii in i.get_children():
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ii.get_children()[0].set_process(false)
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for i in get_parent().get_children():
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if i.name != "sidepanel":
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i.set_process(false)
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var timer_node = i.get_node("Timer") if i.has_node("Timer") else null
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if timer_node:
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timer_node.stop()
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get_parent().get_parent().get_node("MusicPlayer").PauseAudio()
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get_node("GameOverAudio").play()
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func GameWon() -> void:
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get_node("Panel").hide()
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get_node("GameWon").show()
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map_scores[get_parent().get_parent().name] = int((lives / originallives) *10)
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var file = FileAccess.open(save_path, FileAccess.WRITE)
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file.store_var(map_scores)
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file.close()
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get_parent().get_parent().get_node("MusicPlayer").PauseAudio()
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get_node("VictoryAudio").play()
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func _on_button_3_pressed() -> void:
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get_node("pausemenu").hide()
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get_node("Panel").show()
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for i in get_parent().get_parent().get_children():
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if i.name.contains("Path2D"):
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for ii in i.get_children():
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ii.get_children()[0].set_process(true)
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for i in get_parent().get_children():
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if i.name != "sidepanel":
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i.set_process(true)
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var timer_node = i.get_node("Timer") if i.has_node("Timer") else null
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if timer_node:
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timer_node.start()
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get_parent().get_parent().get_node("Timer").start()
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func _on_button_2_pressed() -> void:
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get_tree().reload_current_scene()
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_file("res://Game/Menu/mapselector.tscn")
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