44 lines
1.3 KiB
GDScript
44 lines
1.3 KiB
GDScript
extends Control
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func _ready() -> void:
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load_settings()
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func load_settings():
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var config = ConfigFile.new()
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var err = config.load("user://settings.cfg")
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if err == OK:
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# Load resolution
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var width = config.get_value("screen", "width", -1)
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var height = config.get_value("screen", "height", -1)
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var res_to_set = null
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if width != -1 and height != -1:
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res_to_set = Vector2i(width, height)
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var mode = config.get_value("screen", "mode", 0) # Default to 0 = Windowed
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match mode:
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0: # Windowed
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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1: # Fullscreen
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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2: # Borderless / Exclusive fullscreen
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
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# Apply screen size only if mode is not Fullscreen, and resolution is valid
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if mode != 1 and res_to_set != null:
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DisplayServer.window_set_size(res_to_set)
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func _on_button_pressed() -> void:
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get_tree().change_scene_to_file("res://Game/Menu/mapselector.tscn")
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func _on_button_2_pressed() -> void:
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get_tree().change_scene_to_file("res://Game/Menu/options.tscn")
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pass # Replace with function body.
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func _on_button_3_pressed() -> void:
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get_tree().quit()
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pass # Replace with function body.
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