[gd_scene load_steps=7 format=3 uid="uid://caynrq7jnjlnx"] [ext_resource type="Texture2D" uid="uid://mmrsjrjxv168" path="res://Assets/Bullets/magic.png" id="1_jjep1"] [ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_lj5pp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_lj5pp"] size = Vector2(18, 16) [sub_resource type="Animation" id="Animation_0itbo"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_lj5pp"] resource_name = "rotation" length = 0.5 markers = [{ "color": Color(1, 1, 1, 1), "name": &"new_marker", "time": 0.5 }] tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 6.28319] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_55qby"] _data = { &"RESET": SubResource("Animation_0itbo"), &"rotation": SubResource("Animation_lj5pp") } [node name="Magic" type="Node2D"] script = ExtResource("1_lj5pp") [node name="CharacterBody2D" type="CharacterBody2D" parent="."] collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] shape = SubResource("RectangleShape2D_lj5pp") [node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterBody2D"] libraries = { &"": SubResource("AnimationLibrary_55qby") } autoplay = "rotation" [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] scale = Vector2(3, 3) texture = ExtResource("1_jjep1")