extends Node2D @onready var path_2d: Path2D = $Path2D const FORKMAN = preload("res://Game/Mobs/forkman.tscn") const SWORDMAN = preload("res://Game/Mobs/swordman.tscn") const enemies = [FORKMAN, SWORDMAN] func _on_timer_timeout() -> void: spawnMonster() func spawnMonster(): var path = PathFollow2D.new() var monster = enemies.pick_random().instantiate() path.add_child(monster) path_2d.add_child(path)