extends Control var save_path = "user://map_scores.save" var map_scores = {} func LoadMap1() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_1.tscn") pass # Replace with function body. func LoadMap2() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_2.tscn") pass # Replace with function body. func LoadMap3() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_3.tscn") pass # Replace with function body. func _ready() -> void: loadData() get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1) get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2) get_node("VBoxContainer/HBoxContainer/third/Button").connect("button_up", LoadMap3) func loadData() -> void: if FileAccess.file_exists(save_path): var file = FileAccess.open(save_path, FileAccess.READ) if file: map_scores = file.get_var() file.close() get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/third/Label2").text = "Haven't finished yet" if map_scores["Map3"] == 0 else "Scored: " + str(map_scores["Map3"]) + " out of 10" else: map_scores["Map1"] = 0 map_scores["Map2"] = 0 map_scores["Map3"] = 0 save_scores() loadData() func save_scores(): var file = FileAccess.open(save_path, FileAccess.WRITE) if file: file.store_var(map_scores) file.close()