extends Node2D var follower = false func _ready() -> void: follower = true if name.contains("Mine"): get_node("CharacterBody2D/AnimatedSprite2D").connect("animation_finished", Callable(self, "Remove_Mine")) set_process_input(true) func _process(delta: float) -> void: if follower: position = get_viewport().get_mouse_position() func get_if_moving_state(): return follower func _input(event): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: if abs(position) <= get_viewport().get_mouse_position(): follower = false func Explode_Mine() -> void: get_node("CharacterBody2D/AnimatedSprite2D").scale = Vector2(1,1) get_node("CharacterBody2D/AnimatedSprite2D").play("Explode") func Remove_Mine() -> void: queue_free()