extends Node2D @onready var path_2d: Path2D = $Path2D const FORKMAN = preload("res://Game/Mobs/forkman.tscn") func _on_timer_timeout() -> void: spawnMonster() func spawnMonster(): var path = PathFollow2D.new() var monster = FORKMAN.instantiate() path.add_child(monster) path_2d.add_child(path)