extends Control var save_path = "user://map_scores.save" var map_scores = {} func LoadMap1() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_1.tscn") pass # Replace with function body. func LoadMap2() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_2.tscn") pass # Replace with function body. func LoadMap3() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_3.tscn") pass # Replace with function body. func LoadMap4() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_4.tscn") pass # Replace with function body. func LoadMap5() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_5.tscn") pass # Replace with function body. func LoadMap6() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_6.tscn") pass # Replace with function body. func LoadMap7() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_7.tscn") pass # Replace with function body. func LoadMap8() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_8.tscn") pass # Replace with function body. func LoadMap9() -> void: get_tree().change_scene_to_file("res://Game/Maps/map_9.tscn") pass # Replace with function body. func _ready() -> void: loadData() get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1) get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2) get_node("VBoxContainer/HBoxContainer/third/Button").connect("button_up", LoadMap3) get_node("VBoxContainer/HBoxContainer/fourth/Button").connect("button_up", LoadMap4) get_node("VBoxContainer/HBoxContainer/fith/Button").connect("button_up", LoadMap5) get_node("VBoxContainer/HBoxContainer/sixth/Button").connect("button_up", LoadMap6) get_node("VBoxContainer/HBoxContainer2/seventh/Button").connect("button_up", LoadMap7) get_node("VBoxContainer/HBoxContainer2/eighth/Button").connect("button_up", LoadMap8) get_node("VBoxContainer/HBoxContainer2/nineth/Button").connect("button_up", LoadMap9) var unlocker = true for i in get_node("VBoxContainer").get_children(): for ii in i.get_children(): if ii.get_node("Label2").text == "Haven't finished yet": if unlocker: unlocker = false ii.get_node("Button").get_child(0).hide() ii.get_node("Button").disabled = false else: ii.get_node("Button").get_child(0).show() ii.get_node("Button").disabled = true else: ii.get_node("Button").get_child(0).hide() ii.get_node("Button").disabled = false func loadData() -> void: if FileAccess.file_exists(save_path): var file = FileAccess.open(save_path, FileAccess.READ) if file: map_scores = file.get_var() file.close() get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/third/Label2").text = "Haven't finished yet" if map_scores["Map3"] == 0 else "Scored: " + str(map_scores["Map3"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/fourth/Label2").text = "Haven't finished yet" if map_scores["Map4"] == 0 else "Scored: " + str(map_scores["Map4"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/fith/Label2").text = "Haven't finished yet" if map_scores["Map5"] == 0 else "Scored: " + str(map_scores["Map5"]) + " out of 10" get_node("VBoxContainer/HBoxContainer/sixth/Label2").text = "Haven't finished yet" if map_scores["Map6"] == 0 else "Scored: " + str(map_scores["Map6"]) + " out of 10" get_node("VBoxContainer/HBoxContainer2/seventh/Label2").text = "Haven't finished yet" if map_scores["Map7"] == 0 else "Scored: " + str(map_scores["Map7"]) + " out of 10" get_node("VBoxContainer/HBoxContainer2/eighth/Label2").text = "Haven't finished yet" if map_scores["Map8"] == 0 else "Scored: " + str(map_scores["Map8"]) + " out of 10" get_node("VBoxContainer/HBoxContainer2/nineth/Label2").text = "Haven't finished yet" if map_scores["Map9"] == 0 else "Scored: " + str(map_scores["Map9"]) + " out of 10" else: map_scores["Map1"] = 0 map_scores["Map2"] = 0 map_scores["Map3"] = 0 map_scores["Map4"] = 0 map_scores["Map5"] = 0 map_scores["Map6"] = 0 map_scores["Map7"] = 0 map_scores["Map8"] = 0 map_scores["Map9"] = 0 save_scores() loadData() pass func save_scores(): var file = FileAccess.open(save_path, FileAccess.WRITE) if file: file.store_var(map_scores) file.close() func _on_button_pressed() -> void: get_tree().change_scene_to_file("res://Game/Menu/main.tscn") pass # Replace with function body.