extends Node2D var follower = false func _ready() -> void: follower = true set_process_input(true) func _process(delta: float) -> void: if follower: position = get_viewport().get_mouse_position() func _input(event): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: if abs(position) <= get_viewport().get_mouse_position(): follower = false