# Temporary base script for gut.gd to hold the things to be remvoed and added # to some utility somewhere. extends Node # ------------------------------------------------------------------------------ # deletes all files in a given directory # ------------------------------------------------------------------------------ func directory_delete_files(path): var d = DirAccess.open(path) # SHORTCIRCUIT if(d == null): return # Traversing a directory is kinda odd. You have to start the process of listing # the contents of a directory with list_dir_begin then use get_next until it # returns an empty string. Then I guess you should end it. d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547 var thing = d.get_next() # could be a dir or a file or something else maybe? var full_path = '' while(thing != ''): full_path = path + "/" + thing # file_exists returns fasle for directories if(d.file_exists(full_path)): d.remove(full_path) thing = d.get_next() d.list_dir_end() # ------------------------------------------------------------------------------ # deletes the file at the specified path # ------------------------------------------------------------------------------ func file_delete(path): var d = DirAccess.open(path.get_base_dir()) if(d != null): d.remove(path) # ------------------------------------------------------------------------------ # Checks to see if the passed in file has any data in it. # ------------------------------------------------------------------------------ func is_file_empty(path): var f = FileAccess.open(path, FileAccess.READ) var result = FileAccess.get_open_error() var empty = true if(result == OK): empty = f.get_length() == 0 f = null return empty # ------------------------------------------------------------------------------ # ------------------------------------------------------------------------------ func get_file_as_text(path): return GutUtils.get_file_as_text(path) # ------------------------------------------------------------------------------ # Creates an empty file at the specified path # ------------------------------------------------------------------------------ func file_touch(path): FileAccess.open(path, FileAccess.WRITE) # ------------------------------------------------------------------------------ # Simulate a number of frames by calling '_process' and '_physics_process' (if # the methods exist) on an object and all of its descendents. The specified frame # time, 'delta', will be passed to each simulated call. # # NOTE: Objects can disable their processing methods using 'set_process(false)' and # 'set_physics_process(false)'. This is reflected in the 'Object' methods # 'is_processing()' and 'is_physics_processing()', respectively. To make 'simulate' # respect this status, for example if you are testing an object which toggles # processing, pass 'check_is_processing' as 'true'. # ------------------------------------------------------------------------------ func simulate(obj, times, delta, check_is_processing: bool = false): for _i in range(times): if ( obj.has_method("_process") and ( not check_is_processing or obj.is_processing() ) ): obj._process(delta) if( obj.has_method("_physics_process") and ( not check_is_processing or obj.is_physics_processing() ) ): obj._physics_process(delta) for kid in obj.get_children(): simulate(kid, 1, delta, check_is_processing)