extends Panel @onready var livelabel: Label = $HBoxContainer4/HBoxContainer3/Label @onready var stickspawner: Button = $HBoxContainer4/HBoxContainer4/Button2 const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn") @onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3 const MINE = preload("res://Game/Traps/mine.tscn") @onready var wallspawner: Button = $HBoxContainer4/HBoxContainer4/Button4 const WALL = preload("res://Game/Traps/wall.tscn") @onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2 const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn") @onready var wizardtowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button3 const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn") @onready var delete_tower_button: Button = $HBoxContainer4/HBoxContainer5/Button4 const DELETER = preload("res://Game/Accesories/deleter.tscn") var lives = 0 func _ready() -> void: stickspawner.connect("button_up", Spawn_Stick) minespawner.connect("button_up", Spawn_Mine) wallspawner.connect("button_down", Spawn_Wall) archertowerspawn.connect("button_up", Spawn_Archer) wizardtowerspawn.connect("button_up", Spawn_wizard) delete_tower_button.connect("button_up", Spawn_Deleter) func set_Lifes(amount) -> void: lives = amount func get_Lifes(): return lives func Update_Lifes(amount) -> void: lives += amount livelabel.text = "Lives: " + str(lives) func Update_Coins(coins) -> void: livelabel.text = "Lives: " + str(coins) func Spawn_Stick() -> void: var stick = STICK_TRAP.instantiate() stick.name = "StickTrap-" + str(randi()) get_parent().add_child(stick) func Spawn_Mine() -> void: var mine = MINE.instantiate() mine.name = "Mine-" + str(randi()) get_parent().add_child(mine) func Spawn_Wall() -> void: var wall = WALL.instantiate() wall.name = "Wall-" + str(randi()) get_parent().add_child(wall) func Spawn_Archer() -> void: var tower = ARCHER_TOWER.instantiate() tower.name = "ArcherTower-" + str(randi()) get_parent().add_child(tower) pass func Spawn_wizard() -> void: var tower = WIZARD_TOWER.instantiate() tower.name = "WizardTower-" + str(randi()) get_parent().add_child(tower) pass func Spawn_Deleter() -> void: var deleter = DELETER.instantiate() get_parent().add_child(deleter) pass