[gd_scene load_steps=12 format=3 uid="uid://b4e605q60lde4"] [ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_grwc8"] [ext_resource type="Texture2D" uid="uid://dngrpwmj4oedg" path="res://Assets/Towers/S_Fly.png" id="2_grwc8"] [sub_resource type="AtlasTexture" id="AtlasTexture_35u2c"] atlas = ExtResource("2_grwc8") region = Rect2(0, 0, 96, 96) [sub_resource type="AtlasTexture" id="AtlasTexture_fpdhp"] atlas = ExtResource("2_grwc8") region = Rect2(96, 0, 96, 96) [sub_resource type="AtlasTexture" id="AtlasTexture_mo8k5"] atlas = ExtResource("2_grwc8") region = Rect2(192, 0, 96, 96) [sub_resource type="AtlasTexture" id="AtlasTexture_uxuma"] atlas = ExtResource("2_grwc8") region = Rect2(288, 0, 96, 96) [sub_resource type="AtlasTexture" id="AtlasTexture_l7hme"] atlas = ExtResource("2_grwc8") region = Rect2(384, 0, 96, 96) [sub_resource type="AtlasTexture" id="AtlasTexture_pvyvx"] atlas = ExtResource("2_grwc8") region = Rect2(480, 0, 96, 96) [sub_resource type="SpriteFrames" id="SpriteFrames_pvyvx"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_35u2c") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_fpdhp") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_mo8k5") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_uxuma") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_l7hme") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_pvyvx") }], "loop": true, "name": &"Default", "speed": 5.0 }] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hcema"] radius = 29.0 height = 88.0 [sub_resource type="CircleShape2D" id="CircleShape2D_c5q70"] radius = 183.044 [node name="WizardTower" type="Node2D"] script = ExtResource("1_grwc8") [node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"] position = Vector2(1, 13) scale = Vector2(1.5, 1.5) sprite_frames = SubResource("SpriteFrames_pvyvx") animation = &"Default" autoplay = "Default" frame_progress = 0.265757 [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] position = Vector2(0, 17) shape = SubResource("CapsuleShape2D_hcema") [node name="Area2D" type="Area2D" parent="CharacterBody2D"] position = Vector2(2, 20) collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"] shape = SubResource("CircleShape2D_c5q70") [node name="Timer" type="Timer" parent="."] wait_time = 2.0 autostart = true