@tool extends EditorPlugin var _bottom_panel = null func _version_conversion(): var EditorGlobals = load("res://addons/gut/gui/editor_globals.gd") EditorGlobals.create_temp_directory() var VersionConversion = load("res://addons/gut/version_conversion.gd") VersionConversion.convert() func _enter_tree(): _version_conversion() _bottom_panel = preload('res://addons/gut/gui/GutBottomPanel.tscn').instantiate() var button = add_control_to_bottom_panel(_bottom_panel, 'GUT') button.shortcut_in_tooltip = true # --------- # I removed this delay because it was causing issues with the shortcut button. # The shortcut button wouldn't work right until load_shortcuts is called., but # the delay gave you 3 seconds to click it before they were loaded. This # await came with the conversion to 4 and probably isn't needed anymore. # I'm leaving it here becuase I don't know why it showed up to begin with # and if it's needed, it will be pretty hard to debug without seeing this. # # This should be deleted after the next release or two if not needed. # await get_tree().create_timer(3).timeout # --- _bottom_panel.set_interface(get_editor_interface()) _bottom_panel.set_plugin(self) _bottom_panel.set_panel_button(button) _bottom_panel.load_shortcuts() func _exit_tree(): # Clean-up of the plugin goes here # Always remember to remove_at it from the engine when deactivated remove_control_from_bottom_panel(_bottom_panel) _bottom_panel.free() # This seems like a good idea at first, but it deletes the settings for ALL # projects. If by chance you want to do that you can uncomment this, reload the # project and then disable GUT. # func _disable_plugin(): # var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd') # GutEditorGlobals.user_prefs.erase_all()