Pause Menu and navigation
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@ -10,8 +10,8 @@ const enemies = [FORKMAN, COBOLD, ORK]
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func _ready() -> void:
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get_node("SidePanel").Update_Lifes(20)
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get_node("SidePanel").Update_Coins(2000)
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get_node("CanvasLayer/SidePanel").Update_Lifes(20)
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get_node("CanvasLayer/SidePanel").Update_Coins(2000)
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func _on_timer_timeout() -> void:
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@ -25,8 +25,8 @@ func spawnMonster():
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path_2d.add_child(path)
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func decrease_life(damage) -> void:
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get_node("SidePanel").Update_Lifes(-damage)
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if get_node("SidePanel").get_Lifes() <= 0:
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get_node("CanvasLayer/SidePanel").Update_Lifes(-damage)
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if get_node("CanvasLayer/SidePanel").get_Lifes() <= 0:
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game_over()
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func game_over()-> void:
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