Different enemies with different properties

This commit is contained in:
2025-03-10 09:23:56 +01:00
parent 95fd58d6dc
commit eed544a9d8
4 changed files with 196 additions and 24 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=3 uid="uid://dnoajr7rj2um7"]
[gd_scene load_steps=26 format=3 uid="uid://dnoajr7rj2um7"]
[ext_resource type="Script" uid="uid://sh6qqbl8fdrr" path="res://Game/Mobs/enemy.gd" id="1_pq2md"]
[ext_resource type="Texture2D" uid="uid://dl2w65j5jq0xc" path="res://Assets/Monsters/1/1_enemies_1_walk_000.png" id="1_ra45u"]
@ -22,6 +22,9 @@
[ext_resource type="Texture2D" uid="uid://cqvx47l53s1vc" path="res://Assets/Monsters/1/1_enemies_1_walk_018.png" id="19_lbdce"]
[ext_resource type="Texture2D" uid="uid://bi4gdl6ovax2j" path="res://Assets/Monsters/1/1_enemies_1_walk_019.png" id="20_garh6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ra45u"]
radius = 32.0
[sub_resource type="SpriteFrames" id="SpriteFrames_gxpsl"]
animations = [{
"frames": [{
@ -90,22 +93,35 @@ animations = [{
"speed": 20.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ra45u"]
radius = 32.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pq2md"]
bg_color = Color(1, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gxpsl"]
bg_color = Color(0, 1, 0, 1)
[node name="Forkman" type="Node2D"]
script = ExtResource("1_pq2md")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1.625, 0)
scale = Vector2(0.206633, 0.191818)
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
scale = Vector2(0.5, 0.5)
shape = SubResource("CircleShape2D_ra45u")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
position = Vector2(10, 0)
scale = Vector2(0.2, 0.186)
sprite_frames = SubResource("SpriteFrames_gxpsl")
animation = &"walk"
autoplay = "walk"
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(-5, 0)
scale = Vector2(0.5, 0.5)
shape = SubResource("CircleShape2D_ra45u")
[node name="ProgressBar" type="ProgressBar" parent="."]
offset_left = -15.0
offset_top = -30.0
offset_right = 15.0
offset_bottom = -24.0
theme_override_styles/background = SubResource("StyleBoxFlat_pq2md")
theme_override_styles/fill = SubResource("StyleBoxFlat_gxpsl")
value = 70.0
rounded = true
show_percentage = false