Bombs game ending, and debugging.

This commit is contained in:
2025-03-13 22:52:39 +01:00
parent 183f575160
commit d701893663
13 changed files with 237 additions and 5 deletions

View File

@ -8,7 +8,7 @@ const COBOLD = preload("res://Game/Mobs/cobold.tscn")
const enemies = [FORKMAN, COBOLD, ORK]
var lives = 20
var lives = 2
func _ready() -> void:
get_node("SidePanel").Update_Lives(lives)
@ -28,5 +28,12 @@ func decrease_life(damage) -> void:
lives -= damage
get_node("SidePanel").Update_Lives(lives)
if lives == 0:
print("DEAD")
game_over()
func game_over()-> void:
get_node("Timer").stop()
var enemy = get_node("Path2D").get_children()
for i in enemy:
i.get_children()[0].set_process(false)
i.get_children()[0].name

View File

@ -8,7 +8,9 @@ var damage = 0
var current_health = 0
var current_shield = 0
var last_position: Vector2 = Vector2.ZERO # To store the previous position
var last_position: Vector2 = Vector2.ZERO # for previous position
static var NAMES = ["Forkman", "Cobold", "Ork"]
func _ready() -> void:
last_position = get_parent().position
@ -119,5 +121,14 @@ func AnimatedSprite2D_animation_finished() -> void:
func Collision_Handler(body: Node2D):
if body.get_parent().name.contains("StickTrap"):
enemy_hurt(25)
get_node("CharacterBody2D/AnimatedSprite2D").play("hurt")
if not body.get_parent().get_if_moving_state():
enemy_hurt(25)
get_node("CharacterBody2D/AnimatedSprite2D").play("hurt")
if body.get_parent().name.contains("Mine"):
if not body.get_parent().get_if_moving_state():
var surrounding_enemies = body.get_node("Area2D").get_overlapping_bodies()
for i in surrounding_enemies:
if i. get_parent().name in NAMES:
enemy_hurt(100)
body.get_parent().Explode_Mine()

58
Game/Traps/mine.tscn Normal file
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@ -0,0 +1,58 @@
[gd_scene load_steps=9 format=3 uid="uid://ctbmgsp8dfel3"]
[ext_resource type="Script" uid="uid://3gn70ilm20tw" path="res://Game/Traps/traps.gd" id="1_6fgim"]
[ext_resource type="Texture2D" uid="uid://dn22pudsmyrrg" path="res://Assets/Traps/Mine/49.png" id="2_6m2fs"]
[ext_resource type="Texture2D" uid="uid://sb3dotm5napj" path="res://Assets/Traps/Mine/54.png" id="3_57sxm"]
[ext_resource type="Texture2D" uid="uid://by0c26bla5hce" path="res://Assets/Traps/Mine/55.png" id="4_a3dnl"]
[ext_resource type="Texture2D" uid="uid://cspjuelhbbavu" path="res://Assets/Traps/Mine/56.png" id="5_a1ih2"]
[sub_resource type="CircleShape2D" id="CircleShape2D_m1bdk"]
radius = 32.0
[sub_resource type="SpriteFrames" id="SpriteFrames_fp50i"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_57sxm")
}, {
"duration": 1.0,
"texture": ExtResource("4_a3dnl")
}, {
"duration": 1.0,
"texture": ExtResource("5_a1ih2")
}],
"loop": false,
"name": &"Explode",
"speed": 3.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_6m2fs")
}],
"loop": true,
"name": &"idle",
"speed": 0.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_uiyu1"]
[node name="Mine" type="Node2D"]
script = ExtResource("1_6fgim")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
scale = Vector2(0.6, 0.6)
shape = SubResource("CircleShape2D_m1bdk")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
scale = Vector2(0.2, 0.207)
sprite_frames = SubResource("SpriteFrames_fp50i")
animation = &"Explode"
autoplay = "idle"
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
scale = Vector2(4, 4)
shape = SubResource("CircleShape2D_uiyu1")

View File

@ -4,14 +4,25 @@ var follower = false
func _ready() -> void:
follower = true
if name.contains("Mine"):
get_node("CharacterBody2D/AnimatedSprite2D").connect("animation_finished", Callable(self, "Remove_Mine"))
set_process_input(true)
func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
func get_if_moving_state():
return follower
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
follower = false
func Explode_Mine() -> void:
get_node("CharacterBody2D/AnimatedSprite2D").scale = Vector2(1,1)
get_node("CharacterBody2D/AnimatedSprite2D").play("Explode")
func Remove_Mine() -> void:
queue_free()

View File

@ -5,8 +5,12 @@ extends Panel
@onready var stickspawner: Button = $HBoxContainer4/HBoxContainer4/Button2
const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
@onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3
const MINE = preload("res://Game/Traps/mine.tscn")
func _ready() -> void:
stickspawner.connect("button_up", Spawn_Stick)
minespawner.connect("button_up", Spawn_Mine)
func Update_Lives(lives) -> void:
livelabel.text = "Lives: " + str(lives)
@ -15,3 +19,8 @@ func Spawn_Stick() -> void:
var stick = STICK_TRAP.instantiate()
stick.name = "StickTrap-" + str(randi())
get_parent().add_child(stick)
func Spawn_Mine() -> void:
var mine = MINE.instantiate()
mine.name = "Mine-" + str(randi())
get_parent().add_child(mine)