Sound effects

This commit is contained in:
2025-07-30 11:45:33 +02:00
parent 580b5597e2
commit 9e72211a49
37 changed files with 375 additions and 51 deletions

View File

@ -138,6 +138,8 @@ func AnimatedSprite2D_animation_finished() -> void:
func Collision_Handler(body: Node2D):
if body.get_parent().name.contains("StickTrap"):
if not body.get_parent().get_if_moving_state():
if body.get_parent().get_node("AudioStreamPlayer2D").playing == false:
body.get_parent().get_node("AudioStreamPlayer2D").playing = true
enemy_hurt(25)
if body.get_parent().name.contains("Mine"):
if not body.get_parent().get_if_moving_state():
@ -146,6 +148,8 @@ func Collision_Handler(body: Node2D):
for j in NAMES:
if i.get_parent().name.contains(j):
enemy_hurt(100)
if body.get_parent().get_node("AudioStreamPlayer2D").playing == false:
body.get_parent().get_node("AudioStreamPlayer2D").playing = true
body.get_parent().Explode_Mine()