Sound effects
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@ -138,6 +138,8 @@ func AnimatedSprite2D_animation_finished() -> void:
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func Collision_Handler(body: Node2D):
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if body.get_parent().name.contains("StickTrap"):
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if not body.get_parent().get_if_moving_state():
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if body.get_parent().get_node("AudioStreamPlayer2D").playing == false:
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body.get_parent().get_node("AudioStreamPlayer2D").playing = true
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enemy_hurt(25)
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if body.get_parent().name.contains("Mine"):
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if not body.get_parent().get_if_moving_state():
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@ -146,6 +148,8 @@ func Collision_Handler(body: Node2D):
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for j in NAMES:
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if i.get_parent().name.contains(j):
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enemy_hurt(100)
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if body.get_parent().get_node("AudioStreamPlayer2D").playing == false:
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body.get_parent().get_node("AudioStreamPlayer2D").playing = true
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body.get_parent().Explode_Mine()
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