ArcherTower and Arrows
This commit is contained in:
BIN
Assets/Bullets/arrow.png
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BIN
Assets/Bullets/arrow.png
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34
Assets/Bullets/arrow.png.import
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34
Assets/Bullets/arrow.png.import
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|||||||
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[remap]
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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uid="uid://bqdblby54pv2s"
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||||||
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path="res://.godot/imported/arrow.png-356b4401c295e7e562eff933a2cd1c46.ctex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Bullets/arrow.png"
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||||||
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dest_files=["res://.godot/imported/arrow.png-356b4401c295e7e562eff933a2cd1c46.ctex"]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
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19
Game/Bullets/arrow.tscn
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19
Game/Bullets/arrow.tscn
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@ -0,0 +1,19 @@
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|||||||
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[gd_scene load_steps=4 format=3 uid="uid://bjihbmnkq0n3b"]
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||||||
|
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||||||
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[ext_resource type="Texture2D" uid="uid://bqdblby54pv2s" path="res://Assets/Bullets/arrow.png" id="1_v0wue"]
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||||||
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[ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_wft0c"]
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||||||
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||||||
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wft0c"]
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size = Vector2(3, 16)
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||||||
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||||||
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[node name="Arrow" type="Node2D"]
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script = ExtResource("1_wft0c")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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collision_mask = 2
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||||||
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||||||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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||||||
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shape = SubResource("RectangleShape2D_wft0c")
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||||||
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||||||
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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||||||
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texture = ExtResource("1_v0wue")
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35
Game/Bullets/bullet.gd
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35
Game/Bullets/bullet.gd
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@ -0,0 +1,35 @@
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extends Node2D
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var target
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var speed
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var hitpoint
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func set_targe(_target : Node2D) -> void:
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target = _target
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func set_speed(_speed: int) -> void:
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speed = _speed
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func set_hitpoint(_hitpoint: int) -> void:
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hitpoint = _hitpoint
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func _process(delta: float) -> void:
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if target and speed > 0:
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# Get the direction vector from the bullet to the target
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var direction = (target.get_parent().get_parent().get_position() - position).normalized()
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# Rotate the bullet to face the target
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rotation = direction.angle() + deg_to_rad(90)
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# Move the bullet towards the target
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position += direction * speed * delta
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if position.distance_to(target.get_parent().get_parent().position) <= 5:
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target_reached()
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else:
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queue_free()
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func target_reached() -> void:
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target.get_parent().enemy_hurt(hitpoint)
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queue_free()
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1
Game/Bullets/bullet.gd.uid
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1
Game/Bullets/bullet.gd.uid
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@ -0,0 +1 @@
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uid://dqvdgdobuo2rf
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@ -8,7 +8,7 @@ const COBOLD = preload("res://Game/Mobs/cobold.tscn")
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const enemies = [FORKMAN, COBOLD, ORK]
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const enemies = [FORKMAN, COBOLD, ORK]
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var lives = 2
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var lives = 20
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func _ready() -> void:
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func _ready() -> void:
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get_node("SidePanel").Update_Lives(lives)
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get_node("SidePanel").Update_Lives(lives)
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||||||
@ -27,7 +27,7 @@ func spawnMonster():
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func decrease_life(damage) -> void:
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func decrease_life(damage) -> void:
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lives -= damage
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lives -= damage
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get_node("SidePanel").Update_Lives(lives)
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get_node("SidePanel").Update_Lives(lives)
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if lives == 0:
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if lives <= 0:
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game_over()
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game_over()
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func game_over()-> void:
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func game_over()-> void:
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@ -195,6 +195,7 @@ corner_radius_bottom_left = 20
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script = ExtResource("1_ssdee")
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script = ExtResource("1_ssdee")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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collision_layer = 3
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||||||
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||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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position = Vector2(10, 0)
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position = Vector2(10, 0)
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@ -49,16 +49,19 @@ func move_character(delta: float) -> void:
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func set_character_data():
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func set_character_data():
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match self.name:
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match self.name:
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"Forkman":
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"Forkman":
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self.name = "Forkman-" + str(randi())
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speed = 120
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speed = 120
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health = 100
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health = 100
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shield = 100
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shield = 100
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damage = 2
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damage = 2
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"Ork":
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"Ork":
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self.name = "Ork-" + str(randi())
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speed = 80
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speed = 80
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health = 150
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health = 150
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shield = 100
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shield = 100
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damage = 5
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damage = 5
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"Cobold":
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"Cobold":
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self.name = "Cobold-" + str(randi())
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speed = 200
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speed = 200
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health = 50
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health = 50
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shield = 0
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shield = 0
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@ -132,3 +135,7 @@ func Collision_Handler(body: Node2D):
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enemy_hurt(100)
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enemy_hurt(100)
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body.get_parent().Explode_Mine()
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body.get_parent().Explode_Mine()
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func get_progress():
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return get_parent().get_progress()
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@ -196,6 +196,7 @@ corner_radius_bottom_left = 20
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script = ExtResource("1_pq2md")
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script = ExtResource("1_pq2md")
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||||||
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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||||||
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collision_layer = 3
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||||||
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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||||||
scale = Vector2(0.5, 0.5)
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scale = Vector2(0.5, 0.5)
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||||||
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@ -195,6 +195,7 @@ corner_radius_bottom_left = 20
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|||||||
script = ExtResource("1_1ecd4")
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script = ExtResource("1_1ecd4")
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||||||
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||||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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||||||
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collision_layer = 3
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||||||
|
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||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
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||||||
position = Vector2(10, 0)
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position = Vector2(10, 0)
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||||||
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85
Game/Towers/archer_tower.tscn
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85
Game/Towers/archer_tower.tscn
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@ -0,0 +1,85 @@
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|||||||
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[gd_scene load_steps=12 format=3 uid="uid://brugqnquwjrkt"]
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||||||
|
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||||||
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[ext_resource type="Texture2D" uid="uid://fxf6wd4317fb" path="res://Assets/Towers/4.png" id="1_1544k"]
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||||||
|
[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_ssiuv"]
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||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ssiuv"]
|
||||||
|
atlas = ExtResource("1_1544k")
|
||||||
|
region = Rect2(0, 0, 70, 130)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_be2t6"]
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||||||
|
atlas = ExtResource("1_1544k")
|
||||||
|
region = Rect2(70, 0, 70, 130)
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||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ambw7"]
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||||||
|
atlas = ExtResource("1_1544k")
|
||||||
|
region = Rect2(140, 0, 70, 130)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_mkf4u"]
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||||||
|
atlas = ExtResource("1_1544k")
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||||||
|
region = Rect2(210, 0, 70, 130)
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||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wwkyq"]
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||||||
|
atlas = ExtResource("1_1544k")
|
||||||
|
region = Rect2(280, 0, 70, 130)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_e1la6"]
|
||||||
|
atlas = ExtResource("1_1544k")
|
||||||
|
region = Rect2(350, 0, 70, 130)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_xrf6u"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ssiuv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_be2t6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ambw7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mkf4u")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wwkyq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_e1la6")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"default",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ssiuv"]
|
||||||
|
radius = 29.0
|
||||||
|
height = 88.0
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"]
|
||||||
|
radius = 238.134
|
||||||
|
|
||||||
|
[node name="ArcherTower" type="Node2D"]
|
||||||
|
script = ExtResource("1_ssiuv")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
|
||||||
|
sprite_frames = SubResource("SpriteFrames_xrf6u")
|
||||||
|
autoplay = "default"
|
||||||
|
frame_progress = 0.157334
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
|
||||||
|
position = Vector2(0, 17)
|
||||||
|
shape = SubResource("CapsuleShape2D_ssiuv")
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
|
||||||
|
position = Vector2(2, 20)
|
||||||
|
collision_mask = 2
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
|
||||||
|
shape = SubResource("CircleShape2D_be2t6")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
autostart = true
|
55
Game/Towers/towers.gd
Normal file
55
Game/Towers/towers.gd
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@ -0,0 +1,55 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
var shootingTime = 0
|
||||||
|
|
||||||
|
var follower = false
|
||||||
|
var target = null
|
||||||
|
|
||||||
|
const ARROW = preload("res://Game/Bullets/arrow.tscn")
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
follower = true
|
||||||
|
get_node("CharacterBody2D/Area2D").connect("body_entered", Callable(self, "choose_target"))
|
||||||
|
get_node("Timer").timeout.connect(shoot)
|
||||||
|
set_process_input(true)
|
||||||
|
set_properties()
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if follower:
|
||||||
|
position = get_viewport().get_mouse_position()
|
||||||
|
if not target:
|
||||||
|
if get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
|
||||||
|
choose_target(null)
|
||||||
|
|
||||||
|
func set_properties() -> void:
|
||||||
|
if self.name.contains("ArcherTower"):
|
||||||
|
get_node("Timer").wait_time = 0.8
|
||||||
|
|
||||||
|
|
||||||
|
func get_if_moving_state():
|
||||||
|
return follower
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
|
||||||
|
if abs(position) <= get_viewport().get_mouse_position():
|
||||||
|
follower = false
|
||||||
|
|
||||||
|
func choose_target(body : Node2D) -> void:
|
||||||
|
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
|
||||||
|
target = surroinding_enemies[0]
|
||||||
|
for i in surroinding_enemies:
|
||||||
|
if i.get_parent().get_progress() > target.get_parent().get_progress():
|
||||||
|
target = i
|
||||||
|
pass
|
||||||
|
|
||||||
|
func shoot() -> void:
|
||||||
|
if target != null:
|
||||||
|
if self.name.contains("ArcherTower"):
|
||||||
|
var arrow = ARROW.instantiate()
|
||||||
|
arrow.position = self.position
|
||||||
|
arrow.set_speed(250)
|
||||||
|
arrow.set_targe(target)
|
||||||
|
arrow.set_hitpoint(50)
|
||||||
|
get_parent().add_child(arrow)
|
||||||
|
pass
|
1
Game/Towers/towers.gd.uid
Normal file
1
Game/Towers/towers.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://dil41a1ymo0ua
|
@ -8,9 +8,14 @@ const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
|
|||||||
@onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3
|
@onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3
|
||||||
const MINE = preload("res://Game/Traps/mine.tscn")
|
const MINE = preload("res://Game/Traps/mine.tscn")
|
||||||
|
|
||||||
|
|
||||||
|
@onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2
|
||||||
|
const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
stickspawner.connect("button_up", Spawn_Stick)
|
stickspawner.connect("button_up", Spawn_Stick)
|
||||||
minespawner.connect("button_up", Spawn_Mine)
|
minespawner.connect("button_up", Spawn_Mine)
|
||||||
|
archertowerspawn.connect("button_down", Spawn_Archer)
|
||||||
|
|
||||||
func Update_Lives(lives) -> void:
|
func Update_Lives(lives) -> void:
|
||||||
livelabel.text = "Lives: " + str(lives)
|
livelabel.text = "Lives: " + str(lives)
|
||||||
@ -24,3 +29,9 @@ func Spawn_Mine() -> void:
|
|||||||
var mine = MINE.instantiate()
|
var mine = MINE.instantiate()
|
||||||
mine.name = "Mine-" + str(randi())
|
mine.name = "Mine-" + str(randi())
|
||||||
get_parent().add_child(mine)
|
get_parent().add_child(mine)
|
||||||
|
|
||||||
|
func Spawn_Archer() -> void:
|
||||||
|
var tower = ARCHER_TOWER.instantiate()
|
||||||
|
tower.name = "ArcherTower-" + str(randi())
|
||||||
|
get_parent().add_child(tower)
|
||||||
|
pass
|
||||||
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Reference in New Issue
Block a user