ArcherTower and Arrows

This commit is contained in:
2025-03-17 11:30:18 +01:00
parent d701893663
commit 9d853dd4f3
14 changed files with 253 additions and 2 deletions

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Assets/Bullets/arrow.png Normal file

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Width:  |  Height:  |  Size: 970 B

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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://bqdblby54pv2s"
path="res://.godot/imported/arrow.png-356b4401c295e7e562eff933a2cd1c46.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Bullets/arrow.png"
dest_files=["res://.godot/imported/arrow.png-356b4401c295e7e562eff933a2cd1c46.ctex"]
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process/size_limit=0
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19
Game/Bullets/arrow.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://bjihbmnkq0n3b"]
[ext_resource type="Texture2D" uid="uid://bqdblby54pv2s" path="res://Assets/Bullets/arrow.png" id="1_v0wue"]
[ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_wft0c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wft0c"]
size = Vector2(3, 16)
[node name="Arrow" type="Node2D"]
script = ExtResource("1_wft0c")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_wft0c")
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("1_v0wue")

35
Game/Bullets/bullet.gd Normal file
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@ -0,0 +1,35 @@
extends Node2D
var target
var speed
var hitpoint
func set_targe(_target : Node2D) -> void:
target = _target
func set_speed(_speed: int) -> void:
speed = _speed
func set_hitpoint(_hitpoint: int) -> void:
hitpoint = _hitpoint
func _process(delta: float) -> void:
if target and speed > 0:
# Get the direction vector from the bullet to the target
var direction = (target.get_parent().get_parent().get_position() - position).normalized()
# Rotate the bullet to face the target
rotation = direction.angle() + deg_to_rad(90)
# Move the bullet towards the target
position += direction * speed * delta
if position.distance_to(target.get_parent().get_parent().position) <= 5:
target_reached()
else:
queue_free()
func target_reached() -> void:
target.get_parent().enemy_hurt(hitpoint)
queue_free()

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@ -0,0 +1 @@
uid://dqvdgdobuo2rf

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@ -8,7 +8,7 @@ const COBOLD = preload("res://Game/Mobs/cobold.tscn")
const enemies = [FORKMAN, COBOLD, ORK] const enemies = [FORKMAN, COBOLD, ORK]
var lives = 2 var lives = 20
func _ready() -> void: func _ready() -> void:
get_node("SidePanel").Update_Lives(lives) get_node("SidePanel").Update_Lives(lives)
@ -27,7 +27,7 @@ func spawnMonster():
func decrease_life(damage) -> void: func decrease_life(damage) -> void:
lives -= damage lives -= damage
get_node("SidePanel").Update_Lives(lives) get_node("SidePanel").Update_Lives(lives)
if lives == 0: if lives <= 0:
game_over() game_over()
func game_over()-> void: func game_over()-> void:

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@ -195,6 +195,7 @@ corner_radius_bottom_left = 20
script = ExtResource("1_ssdee") script = ExtResource("1_ssdee")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
collision_layer = 3
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
position = Vector2(10, 0) position = Vector2(10, 0)

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@ -49,16 +49,19 @@ func move_character(delta: float) -> void:
func set_character_data(): func set_character_data():
match self.name: match self.name:
"Forkman": "Forkman":
self.name = "Forkman-" + str(randi())
speed = 120 speed = 120
health = 100 health = 100
shield = 100 shield = 100
damage = 2 damage = 2
"Ork": "Ork":
self.name = "Ork-" + str(randi())
speed = 80 speed = 80
health = 150 health = 150
shield = 100 shield = 100
damage = 5 damage = 5
"Cobold": "Cobold":
self.name = "Cobold-" + str(randi())
speed = 200 speed = 200
health = 50 health = 50
shield = 0 shield = 0
@ -132,3 +135,7 @@ func Collision_Handler(body: Node2D):
enemy_hurt(100) enemy_hurt(100)
body.get_parent().Explode_Mine() body.get_parent().Explode_Mine()
func get_progress():
return get_parent().get_progress()

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@ -196,6 +196,7 @@ corner_radius_bottom_left = 20
script = ExtResource("1_pq2md") script = ExtResource("1_pq2md")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
collision_layer = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)

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@ -195,6 +195,7 @@ corner_radius_bottom_left = 20
script = ExtResource("1_1ecd4") script = ExtResource("1_1ecd4")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
collision_layer = 3
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
position = Vector2(10, 0) position = Vector2(10, 0)

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@ -0,0 +1,85 @@
[gd_scene load_steps=12 format=3 uid="uid://brugqnquwjrkt"]
[ext_resource type="Texture2D" uid="uid://fxf6wd4317fb" path="res://Assets/Towers/4.png" id="1_1544k"]
[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_ssiuv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ssiuv"]
atlas = ExtResource("1_1544k")
region = Rect2(0, 0, 70, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_be2t6"]
atlas = ExtResource("1_1544k")
region = Rect2(70, 0, 70, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_ambw7"]
atlas = ExtResource("1_1544k")
region = Rect2(140, 0, 70, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_mkf4u"]
atlas = ExtResource("1_1544k")
region = Rect2(210, 0, 70, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_wwkyq"]
atlas = ExtResource("1_1544k")
region = Rect2(280, 0, 70, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_e1la6"]
atlas = ExtResource("1_1544k")
region = Rect2(350, 0, 70, 130)
[sub_resource type="SpriteFrames" id="SpriteFrames_xrf6u"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ssiuv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_be2t6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ambw7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mkf4u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wwkyq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e1la6")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ssiuv"]
radius = 29.0
height = 88.0
[sub_resource type="CircleShape2D" id="CircleShape2D_be2t6"]
radius = 238.134
[node name="ArcherTower" type="Node2D"]
script = ExtResource("1_ssiuv")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
sprite_frames = SubResource("SpriteFrames_xrf6u")
autoplay = "default"
frame_progress = 0.157334
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, 17)
shape = SubResource("CapsuleShape2D_ssiuv")
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
position = Vector2(2, 20)
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
shape = SubResource("CircleShape2D_be2t6")
[node name="Timer" type="Timer" parent="."]
autostart = true

55
Game/Towers/towers.gd Normal file
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@ -0,0 +1,55 @@
extends Node2D
var shootingTime = 0
var follower = false
var target = null
const ARROW = preload("res://Game/Bullets/arrow.tscn")
func _ready() -> void:
follower = true
get_node("CharacterBody2D/Area2D").connect("body_entered", Callable(self, "choose_target"))
get_node("Timer").timeout.connect(shoot)
set_process_input(true)
set_properties()
func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
if not target:
if get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
choose_target(null)
func set_properties() -> void:
if self.name.contains("ArcherTower"):
get_node("Timer").wait_time = 0.8
func get_if_moving_state():
return follower
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
follower = false
func choose_target(body : Node2D) -> void:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
pass
func shoot() -> void:
if target != null:
if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate()
arrow.position = self.position
arrow.set_speed(250)
arrow.set_targe(target)
arrow.set_hitpoint(50)
get_parent().add_child(arrow)
pass

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@ -0,0 +1 @@
uid://dil41a1ymo0ua

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@ -8,9 +8,14 @@ const STICK_TRAP = preload("res://Game/Traps/stick_trap.tscn")
@onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3 @onready var minespawner: Button = $HBoxContainer4/HBoxContainer4/Button3
const MINE = preload("res://Game/Traps/mine.tscn") const MINE = preload("res://Game/Traps/mine.tscn")
@onready var archertowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button2
const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
func _ready() -> void: func _ready() -> void:
stickspawner.connect("button_up", Spawn_Stick) stickspawner.connect("button_up", Spawn_Stick)
minespawner.connect("button_up", Spawn_Mine) minespawner.connect("button_up", Spawn_Mine)
archertowerspawn.connect("button_down", Spawn_Archer)
func Update_Lives(lives) -> void: func Update_Lives(lives) -> void:
livelabel.text = "Lives: " + str(lives) livelabel.text = "Lives: " + str(lives)
@ -24,3 +29,9 @@ func Spawn_Mine() -> void:
var mine = MINE.instantiate() var mine = MINE.instantiate()
mine.name = "Mine-" + str(randi()) mine.name = "Mine-" + str(randi())
get_parent().add_child(mine) get_parent().add_child(mine)
func Spawn_Archer() -> void:
var tower = ARCHER_TOWER.instantiate()
tower.name = "ArcherTower-" + str(randi())
get_parent().add_child(tower)
pass