Alternative way to place tovers and enemies

This commit is contained in:
2025-04-30 21:29:28 +02:00
parent fee9cb99cf
commit 9859ddfe87
6 changed files with 110 additions and 9 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://ctbmgsp8dfel3"]
[gd_scene load_steps=10 format=3 uid="uid://ctbmgsp8dfel3"]
[ext_resource type="Script" uid="uid://3gn70ilm20tw" path="res://Game/Traps/traps.gd" id="1_6fgim"]
[ext_resource type="Texture2D" uid="uid://dn22pudsmyrrg" path="res://Assets/Traps/Mine/49.png" id="2_6m2fs"]
@ -36,6 +36,8 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_uiyu1"]
[sub_resource type="CircleShape2D" id="CircleShape2D_57sxm"]
[node name="Mine" type="Node2D"]
script = ExtResource("1_6fgim")
@ -56,3 +58,9 @@ autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
scale = Vector2(6, 6)
shape = SubResource("CircleShape2D_uiyu1")
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_57sxm")
debug_color = Color(0.811824, 0.00210331, 0.983083, 0.42)