Alternative way to place tovers and enemies
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://ctbmgsp8dfel3"]
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[gd_scene load_steps=10 format=3 uid="uid://ctbmgsp8dfel3"]
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[ext_resource type="Script" uid="uid://3gn70ilm20tw" path="res://Game/Traps/traps.gd" id="1_6fgim"]
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[ext_resource type="Texture2D" uid="uid://dn22pudsmyrrg" path="res://Assets/Traps/Mine/49.png" id="2_6m2fs"]
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@ -36,6 +36,8 @@ animations = [{
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[sub_resource type="CircleShape2D" id="CircleShape2D_uiyu1"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_57sxm"]
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[node name="Mine" type="Node2D"]
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script = ExtResource("1_6fgim")
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@ -56,3 +58,9 @@ autoplay = "idle"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
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scale = Vector2(6, 6)
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shape = SubResource("CircleShape2D_uiyu1")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_57sxm")
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debug_color = Color(0.811824, 0.00210331, 0.983083, 0.42)
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