Alternative way to place tovers and enemies

This commit is contained in:
2025-04-30 21:29:28 +02:00
parent fee9cb99cf
commit 9859ddfe87
6 changed files with 110 additions and 9 deletions

View File

@ -25,12 +25,12 @@ func _process(delta: float) -> void:
if follower:
position = get_viewport().get_mouse_position()
if not name.contains("MortarTower"):
if get_node("Area2D").get_overlapping_bodies().size() > 1:
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
else:
get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
else:
if get_node("Area2D").get_overlapping_bodies().size() > 1:
if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
get_node("CharacterBody2D/lifter - 1").modulate = Color(255, 0, 0, 0.3)
get_node("CharacterBody2D/lifter - 2").modulate = Color(255, 0, 0, 0.3)
get_node("CharacterBody2D/MortarPart(2)").modulate = Color(255, 0, 0, 0.3)
@ -74,7 +74,7 @@ func get_if_moving_state():
func _input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if abs(position) <= get_viewport().get_mouse_position():
if get_node("Area2D").get_overlapping_bodies().size() <= 1:
if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
follower = false
func choose_target(body : Node2D) -> void: