Alternative way to place tovers and enemies
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@ -25,12 +25,12 @@ func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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if not name.contains("MortarTower"):
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if get_node("Area2D").get_overlapping_bodies().size() > 1:
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(255, 0, 0, 0.3)
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else:
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get_node("CharacterBody2D/AnimatedSprite2D").modulate = Color(1, 1, 1, 1)
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else:
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if get_node("Area2D").get_overlapping_bodies().size() > 1:
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if get_node("Area2D").get_overlapping_bodies().size() > 1 or self.get_node("CharacterBody2D") not in get_parent().get_node("TowerArea").get_overlapping_bodies():
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get_node("CharacterBody2D/lifter - 1").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/lifter - 2").modulate = Color(255, 0, 0, 0.3)
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get_node("CharacterBody2D/MortarPart(2)").modulate = Color(255, 0, 0, 0.3)
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@ -74,7 +74,7 @@ func get_if_moving_state():
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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if get_node("Area2D").get_overlapping_bodies().size() <= 1:
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if get_node("Area2D").get_overlapping_bodies().size() <= 1 and self.get_node("CharacterBody2D") in get_parent().get_node("TowerArea").get_overlapping_bodies():
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follower = false
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func choose_target(body : Node2D) -> void:
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