Score saving, and loading

This commit is contained in:
2025-08-27 16:49:31 +02:00
parent 77d610eccb
commit 8108485091
5 changed files with 49 additions and 3 deletions

View File

@ -1,5 +1,7 @@
extends Control
var save_path = "user://map_scores.save"
var map_scores = {}
func _on_button_pressed() -> void:
@ -10,3 +12,30 @@ func _on_button_pressed() -> void:
func _on_button_map1_pressed() -> void:
get_tree().change_scene_to_file("res://Game/Maps/map_1.tscn")
pass # Replace with function body.
func _ready() -> void:
loadData()
func loadData() -> void:
if FileAccess.file_exists(save_path):
var file = FileAccess.open(save_path, FileAccess.READ)
if file:
map_scores = file.get_var()
file.close()
get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't played yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
print(map_scores)
else:
map_scores["Map1"] = 0
save_scores()
loadData()
func save_scores():
var file = FileAccess.open(save_path, FileAccess.WRITE)
if file:
file.store_var(map_scores)
file.close()