Score saving, and loading
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@ -10,7 +10,7 @@ const enemies = [FORKMAN, COBOLD, ORK]
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func _ready() -> void:
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get_node("CanvasLayer/SidePanel").Update_Lifes(20)
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get_node("CanvasLayer/SidePanel").set_Lifes(20)
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get_node("CanvasLayer/SidePanel").Update_Coins(2000)
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#the meaning of the columns inside my wave generation matris:
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@ -31,7 +31,7 @@ func _on_timer_timeout() -> void:
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if not get_node("Path2D").get_children():
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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if currentwave >= 5:
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if currentwave >= 4: #!!!!! CHECKS FOR THE LAST WAVE IF NEW WAVES ARE ADDED CHANGE ACCORDINGLY!!!
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get_node("CanvasLayer/SidePanel").GameWon()
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else:
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spawnMonster()
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@ -1549,7 +1549,7 @@ texture = ExtResource("65_ef8wx")
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curve = SubResource("Curve2D_6abe5")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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wait_time = 0.4
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autostart = true
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[node name="TrapArea" type="Area2D" parent="."]
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