Game Won, Game Over and Tower fixes

This commit is contained in:
2025-08-27 15:40:42 +02:00
parent bc6e06237c
commit 77d610eccb
5 changed files with 155 additions and 12 deletions

View File

@ -20,6 +20,7 @@ var lifteramount = 0
func _ready() -> void:
follower = true
get_node("CharacterBody2D/Area2D").body_entered.connect(choose_target)
get_node("CharacterBody2D/Area2D").body_exited.connect(choose_target)
get_node("Timer").timeout.connect(shoot)
set_process_input(true)
set_properties()
@ -70,10 +71,12 @@ func set_properties() -> void:
get_node("Timer").wait_time = 0.5
bulletSpeed = 600
hitpoint = 25
get_node("CharacterBody2D/Area2D/CollisionShape2D").shape.radius = 150
if self.name.contains("WizardTower"):
get_node("Timer").wait_time = 1.0
bulletSpeed = 450
hitpoint = 15
get_node("CharacterBody2D/Area2D/CollisionShape2D").shape.radius = 150
if self.name.contains("MortarTower"): #??? not sure if necessary yet
get_node("Timer").wait_time = 2
hitpoint = 80
@ -90,16 +93,17 @@ func _input(event):
func choose_target(body : Node2D) -> void:
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
if self.name.contains("ArcherTower") or self.name.contains("MortarTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if self.name.contains("WizardTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() < target.get_parent().get_progress():
target = i
pass
target = null
if surroinding_enemies.size() > 0:
target = surroinding_enemies[0]
if self.name.contains("ArcherTower") or self.name.contains("MortarTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if self.name.contains("WizardTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() < target.get_parent().get_progress():
target = i
func shoot() -> void:
if target != null: