Mortar first act

This commit is contained in:
2025-04-30 00:46:12 +02:00
parent 01efa79f63
commit 6ffc9d3ba9
23 changed files with 474 additions and 7 deletions

View File

@ -9,10 +9,11 @@ var target = null
const ARROW = preload("res://Game/Bullets/arrow.tscn")
const MAGIC = preload("res://Game/Bullets/magic.tscn")
const ROCK = preload("res://Game/Bullets/rock.tscn")
func _ready() -> void:
follower = true
get_node("CharacterBody2D/Area2D").connect("body_entered", Callable(self, "choose_target"))
get_node("CharacterBody2D/Area2D").body_entered.connect(choose_target)
get_node("Timer").timeout.connect(shoot)
set_process_input(true)
set_properties()
@ -33,6 +34,9 @@ func set_properties() -> void:
get_node("Timer").wait_time = 2.0
bulletSpeed = 450
hitpoint = 10
if self.name.contains("MortarTower"): #??? not sure if necessary yet
get_node("Timer").wait_time = 5
hitpoint = 10
func get_if_moving_state():
return follower
@ -46,11 +50,11 @@ func choose_target(body : Node2D) -> void:
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
if self.name.contains("ArcherTower") or self.name.contains("BombTower"):
if self.name.contains("ArcherTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if self.name.contains("WizardTower"):
if self.name.contains("WizardTower") or self.name.contains("MortarTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() < target.get_parent().get_progress():
target = i
@ -60,6 +64,7 @@ func shoot() -> void:
if target != null:
if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate()
arrow.name = "Arrow" + str(randi())
arrow.position = self.position
arrow.set_speed(bulletSpeed)
arrow.set_targe(target)
@ -68,9 +73,20 @@ func shoot() -> void:
if self.name.contains("WizardTower"):
var magic = MAGIC.instantiate()
magic.name = "Magic" + str(randi())
magic.position = self.position
magic.set_speed(bulletSpeed)
magic.set_targe(target)
magic.set_hitpoint(hitpoint)
get_parent().add_child(magic)
if self.name.contains("MortarTower"):
var rock = ROCK.instantiate()
rock.name = "Rock" + str(randi())
rock.position = self.position
rock.set_speed(bulletSpeed)
rock.set_targe(target)
rock.set_hitpoint(hitpoint)
get_parent().add_child(rock)
pass