Mortar first act

This commit is contained in:
2025-04-30 00:46:12 +02:00
parent 01efa79f63
commit 6ffc9d3ba9
23 changed files with 474 additions and 7 deletions

View File

@ -5,6 +5,19 @@ var speed
var hitpoint
var distancetaken = 0
#For the mortar, to create a nice bezier curve!
var starterpos = 0
var targetpos = 0
var midpoint = 0
var t = 0.0
var duration = 0.5
func _ready() -> void:
starterpos = global_position
targetpos = target.global_position
midpoint = (targetpos + starterpos) / 2
midpoint.y -= 200 #height of the curve!
func set_targe(_target : Node2D) -> void:
target = _target
@ -14,8 +27,15 @@ func set_speed(_speed: int) -> void:
func set_hitpoint(_hitpoint: int) -> void:
hitpoint = _hitpoint
func _process(delta: float) -> void:
if target and speed > 0:
if name.contains("Rock"):
t += delta / duration
position = bezier(t)
if t >= 1.0:
get_node("CharacterBody2D/AnimatedSprite2D").play("hit")
set_process(false)
elif target and speed > 0:
# Get the direction vector from the bullet to the target
var direction = (target.get_parent().get_parent().get_position() - position).normalized()
@ -44,8 +64,17 @@ func target_reached() -> void:
if name.contains("Magic"):
if randf() < 0.5:
target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))
target.get_parent().enemy_hurt(hitpoint)
queue_free()
func bezier(t: float):
var q0 = starterpos.lerp(midpoint, t)
var q1 = midpoint.lerp(targetpos, t)
return q0.lerp(q1, t)
func _on_animated_sprite_2d_animation_finished() -> void:
queue_free()