Mortar first act

This commit is contained in:
2025-04-30 00:46:12 +02:00
parent 01efa79f63
commit 6ffc9d3ba9
23 changed files with 474 additions and 7 deletions

View File

@ -5,6 +5,19 @@ var speed
var hitpoint
var distancetaken = 0
#For the mortar, to create a nice bezier curve!
var starterpos = 0
var targetpos = 0
var midpoint = 0
var t = 0.0
var duration = 0.5
func _ready() -> void:
starterpos = global_position
targetpos = target.global_position
midpoint = (targetpos + starterpos) / 2
midpoint.y -= 200 #height of the curve!
func set_targe(_target : Node2D) -> void:
target = _target
@ -14,8 +27,15 @@ func set_speed(_speed: int) -> void:
func set_hitpoint(_hitpoint: int) -> void:
hitpoint = _hitpoint
func _process(delta: float) -> void:
if target and speed > 0:
if name.contains("Rock"):
t += delta / duration
position = bezier(t)
if t >= 1.0:
get_node("CharacterBody2D/AnimatedSprite2D").play("hit")
set_process(false)
elif target and speed > 0:
# Get the direction vector from the bullet to the target
var direction = (target.get_parent().get_parent().get_position() - position).normalized()
@ -44,8 +64,17 @@ func target_reached() -> void:
if name.contains("Magic"):
if randf() < 0.5:
target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))
target.get_parent().enemy_hurt(hitpoint)
queue_free()
func bezier(t: float):
var q0 = starterpos.lerp(midpoint, t)
var q1 = midpoint.lerp(targetpos, t)
return q0.lerp(q1, t)
func _on_animated_sprite_2d_animation_finished() -> void:
queue_free()

59
Game/Bullets/rock.tscn Normal file
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@ -0,0 +1,59 @@
[gd_scene load_steps=10 format=3 uid="uid://cwcgq1vk643ha"]
[ext_resource type="Script" uid="uid://dqvdgdobuo2rf" path="res://Game/Bullets/bullet.gd" id="1_yml18"]
[ext_resource type="Texture2D" uid="uid://t8y1d33eiffp" path="res://Assets/Bullets/mortarbullet (1).png" id="2_yml18"]
[ext_resource type="Texture2D" uid="uid://cinql8footbvf" path="res://Assets/Bullets/mortarbullet (2).png" id="3_tjven"]
[ext_resource type="Texture2D" uid="uid://xm4gs3h00bk1" path="res://Assets/Bullets/mortarbullet (3).png" id="4_av0br"]
[ext_resource type="Texture2D" uid="uid://crf32to6tlkux" path="res://Assets/Bullets/mortarbullet (4).png" id="5_c612l"]
[ext_resource type="Texture2D" uid="uid://bbu8u4h7vpqwa" path="res://Assets/Bullets/mortarbullet (5).png" id="6_m5188"]
[ext_resource type="Texture2D" uid="uid://uc2ib201l7kd" path="res://Assets/Bullets/mortarbullet (6).png" id="7_lr72h"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yml18"]
size = Vector2(18, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_yml18"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_yml18")
}],
"loop": true,
"name": &"default",
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_tjven")
}, {
"duration": 1.0,
"texture": ExtResource("4_av0br")
}, {
"duration": 1.0,
"texture": ExtResource("5_c612l")
}, {
"duration": 1.0,
"texture": ExtResource("6_m5188")
}, {
"duration": 1.0,
"texture": ExtResource("7_lr72h")
}],
"loop": false,
"name": &"hit",
"speed": 8.0
}]
[node name="Rock" type="Node2D"]
script = ExtResource("1_yml18")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_yml18")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="CharacterBody2D"]
scale = Vector2(0.4, 0.4)
sprite_frames = SubResource("SpriteFrames_yml18")
autoplay = "default"
[connection signal="animation_finished" from="CharacterBody2D/AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]

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@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=3 uid="uid://uqxd2lii1xba"]
[ext_resource type="Script" uid="uid://dil41a1ymo0ua" path="res://Game/Towers/towers.gd" id="1_bhlym"]
[ext_resource type="Texture2D" uid="uid://dkgih7tl654v1" path="res://Assets/Towers/Mortar part (3).png" id="1_sq58r"]
[ext_resource type="Texture2D" uid="uid://cm33n3xc81rpj" path="res://Assets/Towers/Mortar part (2).png" id="2_bhlym"]
[ext_resource type="Texture2D" uid="uid://cxtluaplpd8hg" path="res://Assets/Towers/Mortar part (1).png" id="3_82ftk"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_cfdf4"]
radius = 29.0
height = 88.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bhlym"]
size = Vector2(367.125, 172.25)
[node name="MortarTower" type="Node2D"]
script = ExtResource("1_bhlym")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
position = Vector2(0, 17)
shape = SubResource("CapsuleShape2D_cfdf4")
[node name="Area2D" type="Area2D" parent="CharacterBody2D"]
position = Vector2(2, 20)
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/Area2D"]
position = Vector2(-1, -68)
shape = SubResource("RectangleShape2D_bhlym")
[node name="MortarPart(3)" type="Sprite2D" parent="CharacterBody2D"]
position = Vector2(0.800001, 18.6)
scale = Vector2(0.4, 0.4)
texture = ExtResource("1_sq58r")
[node name="MortarPart(2)" type="Sprite2D" parent="CharacterBody2D"]
position = Vector2(4.40004, 18)
scale = Vector2(0.4, 0.4)
texture = ExtResource("2_bhlym")
[node name="MortarPart(1)" type="Sprite2D" parent="CharacterBody2D"]
position = Vector2(0.800001, 31.6)
scale = Vector2(0.4, 0.4)
texture = ExtResource("3_82ftk")
[node name="Timer" type="Timer" parent="."]
autostart = true

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@ -9,10 +9,11 @@ var target = null
const ARROW = preload("res://Game/Bullets/arrow.tscn")
const MAGIC = preload("res://Game/Bullets/magic.tscn")
const ROCK = preload("res://Game/Bullets/rock.tscn")
func _ready() -> void:
follower = true
get_node("CharacterBody2D/Area2D").connect("body_entered", Callable(self, "choose_target"))
get_node("CharacterBody2D/Area2D").body_entered.connect(choose_target)
get_node("Timer").timeout.connect(shoot)
set_process_input(true)
set_properties()
@ -33,6 +34,9 @@ func set_properties() -> void:
get_node("Timer").wait_time = 2.0
bulletSpeed = 450
hitpoint = 10
if self.name.contains("MortarTower"): #??? not sure if necessary yet
get_node("Timer").wait_time = 5
hitpoint = 10
func get_if_moving_state():
return follower
@ -46,11 +50,11 @@ func choose_target(body : Node2D) -> void:
if not follower:
var surroinding_enemies = get_node("CharacterBody2D/Area2D").get_overlapping_bodies()
target = surroinding_enemies[0]
if self.name.contains("ArcherTower") or self.name.contains("BombTower"):
if self.name.contains("ArcherTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() > target.get_parent().get_progress():
target = i
if self.name.contains("WizardTower"):
if self.name.contains("WizardTower") or self.name.contains("MortarTower"):
for i in surroinding_enemies:
if i.get_parent().get_progress() < target.get_parent().get_progress():
target = i
@ -60,6 +64,7 @@ func shoot() -> void:
if target != null:
if self.name.contains("ArcherTower"):
var arrow = ARROW.instantiate()
arrow.name = "Arrow" + str(randi())
arrow.position = self.position
arrow.set_speed(bulletSpeed)
arrow.set_targe(target)
@ -68,9 +73,20 @@ func shoot() -> void:
if self.name.contains("WizardTower"):
var magic = MAGIC.instantiate()
magic.name = "Magic" + str(randi())
magic.position = self.position
magic.set_speed(bulletSpeed)
magic.set_targe(target)
magic.set_hitpoint(hitpoint)
get_parent().add_child(magic)
if self.name.contains("MortarTower"):
var rock = ROCK.instantiate()
rock.name = "Rock" + str(randi())
rock.position = self.position
rock.set_speed(bulletSpeed)
rock.set_targe(target)
rock.set_hitpoint(hitpoint)
get_parent().add_child(rock)
pass

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@ -17,6 +17,8 @@ const ARCHER_TOWER = preload("res://Game/Towers/archer_tower.tscn")
@onready var wizardtowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button3
const WIZARD_TOWER = preload("res://Game/Towers/wizard_tower.tscn")
@onready var mortartowerspawn: Button = $HBoxContainer4/HBoxContainer2/Button4
const MORTAR_TOWER = preload("res://Game/Towers/mortar_tower.tscn")
@onready var delete_tower_button: Button = $HBoxContainer4/HBoxContainer5/Button4
const DELETER = preload("res://Game/Accesories/deleter.tscn")
@ -29,6 +31,7 @@ func _ready() -> void:
wallspawner.connect("button_down", Spawn_Wall)
archertowerspawn.connect("button_up", Spawn_Archer)
wizardtowerspawn.connect("button_up", Spawn_wizard)
mortartowerspawn.connect("button_up", Spawn_Mortar)
delete_tower_button.connect("button_up", Spawn_Deleter)
func set_Lifes(amount) -> void:
@ -71,6 +74,12 @@ func Spawn_wizard() -> void:
tower.name = "WizardTower-" + str(randi())
get_parent().add_child(tower)
pass
func Spawn_Mortar() -> void:
var tower = MORTAR_TOWER.instantiate()
tower.name = "MortarTower-" + str(randi())
get_parent().add_child(tower)
pass
func Spawn_Deleter() -> void:
var deleter = DELETER.instantiate()