Fourth Map
This commit is contained in:
@ -3,10 +3,10 @@ extends Node
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var waves = [
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var waves = [
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[
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[
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[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
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[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path
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#[20, 0.4, 0.5, 0.5, 0.0], #wave 2
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[20, 0.4, 0.5, 0.5, 0.0], #wave 2
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#[30, 0.5, 0.4, 0.4, 0.1], #wave 3
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[30, 0.5, 0.4, 0.4, 0.1], #wave 3
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#[40, 0.8, 0.3, 0.2, 0.5], #wave 4
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[40, 0.8, 0.3, 0.2, 0.5], #wave 4
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#[50, 0.9, 0.1, 0.2, 0.7], #wave 5
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[50, 0.9, 0.1, 0.2, 0.7], #wave 5
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]
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]
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]
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]
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42
Game/Maps/Map4_setup.gd
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42
Game/Maps/Map4_setup.gd
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@ -0,0 +1,42 @@
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extends Node
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var waves = [
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[
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[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path TOP
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[20, 0.4, 0.5, 0.5, 0.0], #wave 2
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[30, 0.5, 0.4, 0.4, 0.1], #wave 3
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[40, 0.8, 0.3, 0.2, 0.5], #wave 4
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[50, 0.9, 0.1, 0.2, 0.7], #wave 5
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],
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[
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[10, 0.2, 0.8, 0.2, 0.0], #wave 1 #First path TOP
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[20, 0.4, 0.5, 0.5, 0.0], #wave 2
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[30, 0.5, 0.4, 0.4, 0.1], #wave 3
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[40, 0.8, 0.3, 0.2, 0.5], #wave 4
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[50, 0.9, 0.1, 0.2, 0.7], #wave 5
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],
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[
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[5, 0.1, 0.8, 0.2, 0.0], #wave 1 #Third Path CENTER
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[10, 0.2, 0.5, 0.5, 0.0], #wave 2
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[20, 0.3, 0.4, 0.4, 0.1], #wave 3
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[30, 0.4, 0.3, 0.2, 0.5], #wave 4
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[40, 0.7, 0.1, 0.2, 0.7], #wave 5
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],
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[
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[2, 0.1, 0.8, 0.2, 0.0], #wave 1 #Fourth Path TOPRIGHT
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[4, 0.2, 0.5, 0.5, 0.0], #wave 2
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[6, 0.3, 0.4, 0.4, 0.1], #wave 3
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[10, 0.4, 0.3, 0.2, 0.5], #wave 4
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[10, 0.7, 0.1, 0.2, 0.7], #wave 5
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],
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[
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[5, 0.1, 0.8, 0.2, 0.0], #wave 1 #Fith Path BOTTOMRIGHT
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[8, 0.2, 0.5, 0.5, 0.0], #wave 2
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[10, 0.3, 0.4, 0.4, 0.1], #wave 3
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[15, 0.4, 0.3, 0.2, 0.5], #wave 4
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[15, 0.7, 0.1, 0.2, 0.7], #wave 5
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]
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]
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var lives = 25
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var coins = 800
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1
Game/Maps/Map4_setup.gd.uid
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1
Game/Maps/Map4_setup.gd.uid
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@ -0,0 +1 @@
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uid://dmm8y7nys44nb
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File diff suppressed because one or more lines are too long
1983
Game/Maps/map_4.tscn
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1983
Game/Maps/map_4.tscn
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File diff suppressed because one or more lines are too long
@ -17,8 +17,6 @@ func _ready() -> void:
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if i.name.contains("Path2D"):
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if i.name.contains("Path2D"):
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paths.append(i)
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paths.append(i)
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waves = get_node("Setup").waves
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waves = get_node("Setup").waves
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print(waves)
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print(paths)
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#the meaning of the columns inside my wave generation matris:
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#the meaning of the columns inside my wave generation matris:
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# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
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# Number of enemies need to be spawned, chance of spawn an enemy, chance of forkman, chance of gobline, chance of ork
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@ -36,6 +34,7 @@ func _on_timer_timeout() -> void:
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break
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break
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checkend = true
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checkend = true
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currentwave += 1
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currentwave += 1
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break
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if checkend:
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if checkend:
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endwave = false
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endwave = false
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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get_node("CanvasLayer/SidePanel").Update_waves(currentwave + 1) #updating waves
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@ -16,12 +16,17 @@ func LoadMap3() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_3.tscn")
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get_tree().change_scene_to_file("res://Game/Maps/map_3.tscn")
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pass # Replace with function body.
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pass # Replace with function body.
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func LoadMap4() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_4.tscn")
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pass # Replace with function body.
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func _ready() -> void:
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func _ready() -> void:
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loadData()
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loadData()
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get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1)
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get_node("VBoxContainer/HBoxContainer/first/Button").connect("button_up", LoadMap1)
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get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2)
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get_node("VBoxContainer/HBoxContainer/second/Button").connect("button_up", LoadMap2)
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get_node("VBoxContainer/HBoxContainer/third/Button").connect("button_up", LoadMap3)
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get_node("VBoxContainer/HBoxContainer/third/Button").connect("button_up", LoadMap3)
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get_node("VBoxContainer/HBoxContainer/fourth/Button").connect("button_up", LoadMap4)
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var unlocker = true
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var unlocker = true
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for i in get_node("VBoxContainer").get_children():
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for i in get_node("VBoxContainer").get_children():
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@ -42,17 +47,21 @@ func _ready() -> void:
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func loadData() -> void:
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func loadData() -> void:
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if FileAccess.file_exists(save_path):
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if FileAccess.file_exists(save_path):
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var file = FileAccess.open(save_path, FileAccess.READ)
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var file = FileAccess.open(save_path, FileAccess.READ)
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if file:
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if file:
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map_scores = file.get_var()
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map_scores = file.get_var()
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print(map_scores)
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file.close()
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file.close()
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get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/first/Label2").text = "Haven't finished yet" if map_scores["Map1"] == 0 else "Scored: " + str(map_scores["Map1"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/second/Label2").text = "Haven't finished yet" if map_scores["Map2"] == 0 else "Scored: " + str(map_scores["Map2"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/third/Label2").text = "Haven't finished yet" if map_scores["Map3"] == 0 else "Scored: " + str(map_scores["Map3"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/third/Label2").text = "Haven't finished yet" if map_scores["Map3"] == 0 else "Scored: " + str(map_scores["Map3"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer/fourth/Label2").text = "Haven't finished yet" if map_scores["Map4"] == 0 else "Scored: " + str(map_scores["Map4"]) + " out of 10"
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else:
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else:
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map_scores["Map1"] = 0
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map_scores["Map1"] = 0
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map_scores["Map2"] = 0
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map_scores["Map2"] = 0
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map_scores["Map3"] = 0
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map_scores["Map3"] = 0
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map_scores["Map4"] = 0
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save_scores()
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save_scores()
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loadData()
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loadData()
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@ -237,6 +237,42 @@ layout_mode = 2
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size_flags_horizontal = 4
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size_flags_horizontal = 4
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text = "Score: 10 / "
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text = "Score: 10 / "
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[node name="fourth" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/fourth"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "3rd Level"
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[node name="Button" type="Button" parent="VBoxContainer/HBoxContainer/fourth"]
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custom_minimum_size = Vector2(120, 80)
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layout_mode = 2
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theme_override_styles/disabled = SubResource("StyleBoxTexture_44oc2")
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theme_override_styles/hover = SubResource("StyleBoxTexture_losb8")
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theme_override_styles/normal = SubResource("StyleBoxTexture_44oc2")
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[node name="TextureRect" type="TextureRect" parent="VBoxContainer/HBoxContainer/fourth/Button"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("6_udeaf")
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[node name="Label2" type="Label" parent="VBoxContainer/HBoxContainer/fourth"]
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layout_mode = 2
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size_flags_horizontal = 4
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text = "Score: 10 / "
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 12
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anchors_preset = 12
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