Decoration and some adjusting
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@ -61,11 +61,11 @@ func set_properties() -> void:
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bulletSpeed = 600
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hitpoint = 25
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if self.name.contains("WizardTower"):
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get_node("Timer").wait_time = 2.0
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get_node("Timer").wait_time = 1.0
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bulletSpeed = 450
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hitpoint = 10
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hitpoint = 15
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if self.name.contains("MortarTower"): #??? not sure if necessary yet
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get_node("Timer").wait_time = 5
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get_node("Timer").wait_time = 2
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hitpoint = 80
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func get_if_moving_state():
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