Last map (for now)
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@ -40,6 +40,10 @@ func LoadMap9() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_9.tscn")
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pass # Replace with function body.
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func LoadMap10() -> void:
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get_tree().change_scene_to_file("res://Game/Maps/map_10.tscn")
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pass # Replace with function body.
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func _ready() -> void:
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loadData()
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@ -52,6 +56,7 @@ func _ready() -> void:
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get_node("VBoxContainer/HBoxContainer2/seventh/Button").connect("button_up", LoadMap7)
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get_node("VBoxContainer/HBoxContainer2/eighth/Button").connect("button_up", LoadMap8)
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get_node("VBoxContainer/HBoxContainer2/nineth/Button").connect("button_up", LoadMap9)
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get_node("VBoxContainer/HBoxContainer2/tenth/Button").connect("button_up", LoadMap10)
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var unlocker = true
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for i in get_node("VBoxContainer").get_children():
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@ -85,6 +90,7 @@ func loadData() -> void:
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get_node("VBoxContainer/HBoxContainer2/seventh/Label2").text = "Haven't finished yet" if map_scores["Map7"] == 0 else "Scored: " + str(map_scores["Map7"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer2/eighth/Label2").text = "Haven't finished yet" if map_scores["Map8"] == 0 else "Scored: " + str(map_scores["Map8"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer2/nineth/Label2").text = "Haven't finished yet" if map_scores["Map9"] == 0 else "Scored: " + str(map_scores["Map9"]) + " out of 10"
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get_node("VBoxContainer/HBoxContainer2/tenth/Label2").text = "Haven't finished yet" if map_scores["Map10"] == 0 else "Scored: " + str(map_scores["Map10"]) + " out of 10"
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else:
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map_scores["Map1"] = 0
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@ -96,6 +102,7 @@ func loadData() -> void:
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map_scores["Map7"] = 0
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map_scores["Map8"] = 0
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map_scores["Map9"] = 0
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map_scores["Map10"] = 0
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save_scores()
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loadData()
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