Enemies adjusted.

This commit is contained in:
2025-03-10 12:40:45 +01:00
parent eed544a9d8
commit 23ddace3fa
5 changed files with 191 additions and 54 deletions

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@ -3,9 +3,10 @@ extends Node2D
@onready var path_2d: Path2D = $Path2D
const FORKMAN = preload("res://Game/Mobs/forkman.tscn")
const SWORDMAN = preload("res://Game/Mobs/swordman.tscn")
const ORK = preload("res://Game/Mobs/ork.tscn")
const COBOLD = preload("res://Game/Mobs/cobold.tscn")
const enemies = [FORKMAN, SWORDMAN]
const enemies = [FORKMAN, COBOLD, ORK]
func _on_timer_timeout() -> void:
spawnMonster()

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