Enemies adjusted.
This commit is contained in:
@ -3,9 +3,10 @@ extends Node2D
|
||||
@onready var path_2d: Path2D = $Path2D
|
||||
|
||||
const FORKMAN = preload("res://Game/Mobs/forkman.tscn")
|
||||
const SWORDMAN = preload("res://Game/Mobs/swordman.tscn")
|
||||
const ORK = preload("res://Game/Mobs/ork.tscn")
|
||||
const COBOLD = preload("res://Game/Mobs/cobold.tscn")
|
||||
|
||||
const enemies = [FORKMAN, SWORDMAN]
|
||||
const enemies = [FORKMAN, COBOLD, ORK]
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
spawnMonster()
|
||||
|
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user