First trap initialized!
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17
Game/Traps/traps.gd
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17
Game/Traps/traps.gd
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extends Node2D
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var follower = false
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func _ready() -> void:
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follower = true
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set_process_input(true)
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func _process(delta: float) -> void:
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if follower:
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position = get_viewport().get_mouse_position()
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func _input(event):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if abs(position) <= get_viewport().get_mouse_position():
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follower = false
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