Fine tuning
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@ -48,7 +48,7 @@ func _ready() -> void:
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get_node("WaveCounter").z_index = 5
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stickspawner.connect("button_up", Spawn_Stick)
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stickspawner.tooltip_text = "Cost: 10\nReturn: 5"
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stickspawner.tooltip_text = "Cost: 30\nReturn: 5"
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minespawner.connect("button_up", Spawn_Mine)
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minespawner.tooltip_text = "Cost: 40\nReturn: 10"
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@ -110,8 +110,8 @@ func Update_Coins(amount) -> void:
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coins += amount
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func Spawn_Stick() -> void:
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if coins >= 10:
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coins -= 10
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if coins >= 30:
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coins -= 30
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var stick = STICK_TRAP.instantiate()
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stick.name = "StickTrap-" + str(randi())
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get_parent().add_child(stick)
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@ -212,7 +212,7 @@ func GameWon() -> void:
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file.close()
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var old_score = old_scores.get(map_name, 0)
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if new_score > old_score:
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if new_score >= old_score:
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old_scores[map_name] = new_score
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file = FileAccess.open(save_path, FileAccess.WRITE)
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file.store_var(old_scores)
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