Fine tuning
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@ -89,7 +89,9 @@ func target_reached() -> void:
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if name.contains("Magic"):
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self.get_node("CharacterBody2D").get_node("Sprite2D").hide()
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if randf() < 0.1:
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target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))
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#target.get_parent().set_progress(max(target.get_parent().get_progress() - 60, 0))
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target.get_parent().set_progress(0)
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target.get_parent().set_process(true)
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if target:
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target.get_parent().enemy_hurt(hitpoint)
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