Wall implemented

This commit is contained in:
2025-04-29 22:18:29 +02:00
parent 0cc20ef435
commit 01efa79f63
2103 changed files with 7250 additions and 7043 deletions

View File

@ -1,12 +1,17 @@
extends Node2D
var follower = false
var health = 100
static var NAMES = ["Forkman", "Cobold", "Ork"]
func _ready() -> void:
follower = true
if name.contains("Mine"):
get_node("CharacterBody2D/AnimatedSprite2D").connect("animation_finished", Callable(self, "Remove_Mine"))
set_process_input(true)
if name.contains("Wall"):
get_node("CharacterBody2D/ProgressBar").hide()
func _process(delta: float) -> void:
if follower:
@ -26,3 +31,34 @@ func Explode_Mine() -> void:
func Remove_Mine() -> void:
queue_free()
func _on_area_2d_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
if follower == false:
get_node("CharacterBody2D/Timer").start()
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
get_node("CharacterBody2D/ProgressBar").show()
i.get_parent().set_process(false)
func _on_timer_timeout() -> void:
var minus = 0
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
minus += 1
health -= minus
get_node("CharacterBody2D/ProgressBar").value = health
if minus == 0:
get_node("CharacterBody2D/Timer").stop()
if health <= 0:
for i in get_node("CharacterBody2D/Area2D").get_overlapping_bodies():
for j in NAMES:
if i.get_parent().name.contains(j):
i.get_parent().set_process(true)
queue_free()