Wall implemented
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@ -36,7 +36,6 @@ func _process(delta: float) -> void:
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func target_reached() -> void:
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var chance = 0
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if name.contains("Arrow"): #special effects here!
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if randf() < 0.1:
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target.get_parent().set_speed(target.get_parent().get_speed() / 2)
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