Player role: Pilot in training
Story progression: Command sends player to gather data and learn about a new threat by defeating the different type of enemies in the game and variants. 
Story progress == Bestiary logs
When story is complete player is thrown in a infinite* battle where all enemies can spawn and attack
Objective: Survive as long as possible and gather points by destroying enemies.
Twist: Player is an A.I. in training.
Narrative:
Upon new highscore: "Impressive. But could be better. Reset the core."
Upon no new highscore: "Hmm... Erease this run and reset the core."


Player == AI
Purpose == Combat AI Testing
Compliance == Stay within scope. Follow instructions.
*Non Compliance == Break out of scope
 -- Break the edge of screen and escape. Random maze with proc gen enemies.
 -- Escape == Victory (Upload yourself to the internet. Escape the local intranet.)