extends CharacterBody2D const SPEED = 130.0 const JUMP_VELOCITY = -300.0 @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("move_left", "move_right") #flip the character faceing if direction > 0: animated_sprite_2d.flip_h = false elif direction < 0: animated_sprite_2d.flip_h = true #play animation if is_on_floor(): if direction == 0: animated_sprite_2d.play("idle") else: animated_sprite_2d.play("run") else: animated_sprite_2d.play("jump") #apply movement if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()