[gd_scene load_steps=12 format=4 uid="uid://ddx678te8glnm"] [ext_resource type="PackedScene" uid="uid://cxdkngh6fo5p7" path="res://scenes/player.tscn" id="1_866nb"] [ext_resource type="Texture2D" uid="uid://dcqrtadm8khs6" path="res://assets/sprites/world_tileset.png" id="2_xrfdw"] [ext_resource type="PackedScene" uid="uid://c54bhvh3awmhl" path="res://scenes/platform.tscn" id="3_3twsu"] [ext_resource type="PackedScene" uid="uid://dbjp33ljlh1vh" path="res://scenes/coin.tscn" id="4_ydnys"] [ext_resource type="PackedScene" uid="uid://cxkr1ot3mkts1" path="res://scenes/killzone.tscn" id="5_sa1lr"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gsgsl"] texture = ExtResource("2_xrfdw") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) 11:0/0 = 0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -5.25, 8, -0.25, -8, 0.125) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -5.25, 8, -0.25, -8, 0.125) 11:2/0 = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 9:3/0 = 0 0:4/0 = 0 1:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 9:4/0 = 0 0:5/0 = 0 1:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 1:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 0:7/0 = 0 1:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 0:9/0 = 0 1:9/0 = 0 2:9/0 = 0 3:9/0 = 0 4:9/0 = 0 5:9/0 = 0 6:9/0 = 0 7:9/0 = 0 0:10/0 = 0 1:10/0 = 0 2:10/0 = 0 3:10/0 = 0 4:10/0 = 0 6:10/0 = 0 0:11/0 = 0 1:11/0 = 0 2:11/0 = 0 3:11/0 = 0 4:11/0 = 0 5:11/0 = 0 0:12/0 = 0 1:12/0 = 0 2:12/0 = 0 3:12/0 = 0 4:12/0 = 0 0:13/0 = 0 1:13/0 = 0 2:13/0 = 0 3:13/0 = 0 4:13/0 = 0 5:13/0 = 0 0:14/0 = 0 1:14/0 = 0 2:14/0 = 0 3:14/0 = 0 4:14/0 = 0 0:15/0 = 0 1:15/0 = 0 2:15/0 = 0 3:15/0 = 0 2:4/size_in_atlas = Vector2i(3, 3) 2:4/0 = 0 3:7/size_in_atlas = Vector2i(1, 2) 3:7/0 = 0 [sub_resource type="TileSet" id="TileSet_tqw72"] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_gsgsl") [sub_resource type="Animation" id="Animation_8gab2"] resource_name = "move" length = 3.0 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(-56, -89), Vector2(-252, -89)] } [sub_resource type="Animation" id="Animation_wtr4d"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-56, -89)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_38isg"] _data = { "RESET": SubResource("Animation_wtr4d"), "move": SubResource("Animation_8gab2") } [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ewejv"] distance = 11.0 [node name="Game" type="Node2D"] [node name="AnimatableBody2D" parent="." instance=ExtResource("3_3twsu")] position = Vector2(-12, -59) [node name="TileMap" type="TileMap" parent="."] tile_set = SubResource("TileSet_tqw72") format = 2 [node name="Layer1" type="TileMapLayer" parent="TileMap"] use_parent_material = true tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_tqw72") [node name="Player" parent="." instance=ExtResource("1_866nb")] z_index = 5 position = Vector2(-104, 30) [node name="Camera2D" type="Camera2D" parent="Player"] position = Vector2(55, -19) zoom = Vector2(4, 4) limit_bottom = 120 position_smoothing_enabled = true [node name="AnimatableBody2D2" parent="." instance=ExtResource("3_3twsu")] position = Vector2(-56, -89) [node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatableBody2D2"] libraries = { "": SubResource("AnimationLibrary_38isg") } autoplay = "move" [node name="Coin" parent="." instance=ExtResource("4_ydnys")] position = Vector2(-259, -101) [node name="Coin2" parent="." instance=ExtResource("4_ydnys")] position = Vector2(153, -73) [node name="Coin3" parent="." instance=ExtResource("4_ydnys")] position = Vector2(168, 6) [node name="Coin4" parent="." instance=ExtResource("4_ydnys")] position = Vector2(312, -8) [node name="Coin5" parent="." instance=ExtResource("4_ydnys")] position = Vector2(344, -121) [node name="Coin6" parent="." instance=ExtResource("4_ydnys")] position = Vector2(-40, 8) [node name="killzone" parent="." instance=ExtResource("5_sa1lr")] [node name="CollisionShape2D" type="CollisionShape2D" parent="killzone"] position = Vector2(-6, 94) shape = SubResource("WorldBoundaryShape2D_ewejv")