extends Node var score = 0 @onready var label: Label = $Label func add_point(): score += 1 label.text = "Coins: " + str(score) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass