music and sound effects

This commit is contained in:
2024-10-25 19:05:16 +02:00
parent 9254faaa11
commit e6900fbf01
6 changed files with 142 additions and 7 deletions

View File

@ -12,8 +12,8 @@ dest_files=["res://.godot/imported/time_for_adventure.mp3-b8a49ae1cfc83b211be9d8
[params]
loop=false
loop_offset=0
bpm=0
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

15
default_bus_layout.tres Normal file
View File

@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://876u7dhsa1tb"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -20.3764
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -31.0758
bus/2/send = &"Master"

View File

@ -15,6 +15,10 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Music="*res://scenes/music.tscn"
[input]
jump={
@ -33,7 +37,6 @@ move_left={
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=17 format=3 uid="uid://dbjp33ljlh1vh"]
[gd_scene load_steps=21 format=3 uid="uid://dbjp33ljlh1vh"]
[ext_resource type="Texture2D" uid="uid://db1subkmbj2d8" path="res://assets/sprites/coin.png" id="1_g13xr"]
[ext_resource type="Script" path="res://scripts/coin.gd" id="1_y3u7o"]
[ext_resource type="AudioStream" uid="uid://djp87smeym64l" path="res://assets/sounds/coin.wav" id="3_jrqru"]
[sub_resource type="AtlasTexture" id="AtlasTexture_16edh"]
atlas = ExtResource("1_g13xr")
@ -98,6 +99,104 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_xb7vb"]
radius = 4.12311
[sub_resource type="Animation" id="Animation_iyw47"]
resource_name = "pickup"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("pickupsound:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/3/type = "method"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="Animation" id="Animation_gjsx2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite2D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("pickupsound:playing")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ln4ma"]
_data = {
"RESET": SubResource("Animation_gjsx2"),
"pickup": SubResource("Animation_iyw47")
}
[node name="Coin" type="Area2D"]
collision_mask = 2
script = ExtResource("1_y3u7o")
@ -105,9 +204,18 @@ script = ExtResource("1_y3u7o")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_gwbt3")
autoplay = "default"
frame_progress = 0.446115
frame_progress = 0.783864
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_xb7vb")
[node name="pickupsound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_jrqru")
bus = &"SFX"
[node name="puckupanimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ln4ma")
}
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

8
scenes/music.tscn Normal file
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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://c2oh5qgnw2i62"]
[ext_resource type="AudioStream" uid="uid://c7tnblkq60gu0" path="res://assets/music/time_for_adventure.mp3" id="1_v3xit"]
[node name="Music" type="AudioStreamPlayer2D"]
stream = ExtResource("1_v3xit")
autoplay = true
bus = &"Music"

View File

@ -1,8 +1,9 @@
extends Area2D
@onready var game_manager: Node = %GameManager
@onready var puckupanimation: AnimationPlayer = $puckupanimation
func _on_body_entered(body: Node2D) -> void:
game_manager.add_point()
queue_free()
puckupanimation.play("pickup")