music and sound effects
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@ -1,8 +1,9 @@
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extends Area2D
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@onready var game_manager: Node = %GameManager
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@onready var puckupanimation: AnimationPlayer = $puckupanimation
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func _on_body_entered(body: Node2D) -> void:
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game_manager.add_point()
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queue_free()
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puckupanimation.play("pickup")
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