Movement animation
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@ -3,9 +3,11 @@ extends Area2D
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@onready var timer: Timer = $Timer
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func _on_body_entered(body: Node2D) -> void:
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print("YouveDied!")
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Engine.time_scale = 0.5
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body.get_node("CollisionShape2D").queue_free()
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timer.start()
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func _on_timer_timeout() -> void:
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Engine.time_scale = 1
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get_tree().reload_current_scene()
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