diff --git a/Renders/player.zip b/Renders/player.zip deleted file mode 100644 index 633224d..0000000 Binary files a/Renders/player.zip and /dev/null differ diff --git a/scenes/game.tscn b/scenes/game.tscn index 6d39743..16ccf61 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,21 +1,189 @@ -[gd_scene load_steps=3 format=3 uid="uid://ddx678te8glnm"] +[gd_scene load_steps=5 format=4 uid="uid://ddx678te8glnm"] [ext_resource type="PackedScene" uid="uid://cxdkngh6fo5p7" path="res://scenes/player.tscn" id="1_866nb"] +[ext_resource type="Texture2D" uid="uid://dcqrtadm8khs6" path="res://assets/sprites/world_tileset.png" id="2_xrfdw"] -[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4tes5"] -distance = -12.7355 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gsgsl"] +texture = ExtResource("2_xrfdw") +0:0/0 = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:0/0 = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:0/0 = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:0/0 = 0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:0/0 = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:0/0 = 0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:0/0 = 0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:0/0 = 0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:0/0 = 0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:0/0 = 0 +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) +10:0/0 = 0 +10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) +11:0/0 = 0 +11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) +0:1/0 = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:1/0 = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:1/0 = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:1/0 = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:1/0 = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:1/0 = 0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) +10:1/0 = 0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -5.25, 8, -0.25, -8, 0.125) +11:1/0 = 0 +11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) +0:2/0 = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/0 = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:2/0 = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:2/0 = 0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:2/0 = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/0 = 0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:2/0 = 0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:2/0 = 0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:2/0 = 0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -6.875, 8, -5.25, 5.875, -1.25, -6.375, -2.25) +10:2/0 = 0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -5.25, 8, -0.25, -8, 0.125) +11:2/0 = 0 +11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4.875, 8, -6.875, 8, -2.125, -9, -1) +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:3/0 = 0 +9:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:4/0 = 0 +9:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +1:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 +8:7/0 = 0 +0:8/0 = 0 +1:8/0 = 0 +2:8/0 = 0 +4:8/0 = 0 +5:8/0 = 0 +6:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +5:9/0 = 0 +6:9/0 = 0 +7:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +2:10/0 = 0 +3:10/0 = 0 +4:10/0 = 0 +6:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +2:11/0 = 0 +3:11/0 = 0 +4:11/0 = 0 +5:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +2:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +5:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +2:14/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +2:4/size_in_atlas = Vector2i(3, 3) +2:4/0 = 0 +3:7/size_in_atlas = Vector2i(1, 2) +3:7/0 = 0 + +[sub_resource type="TileSet" id="TileSet_tqw72"] +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_gsgsl") [node name="Game" type="Node2D"] +[node name="TileMap" type="TileMap" parent="."] +tile_set = SubResource("TileSet_tqw72") +format = 2 + +[node name="Layer0" type="TileMapLayer" parent="TileMap"] +use_parent_material = true +tile_map_data = 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+tile_set = SubResource("TileSet_tqw72") + [node name="Player" parent="." instance=ExtResource("1_866nb")] -position = Vector2(1, 0) +position = Vector2(-104, 30) -[node name="Camera2D" type="Camera2D" parent="."] -position = Vector2(3, -37) +[node name="Camera2D" type="Camera2D" parent="Player"] +position = Vector2(55, -19) zoom = Vector2(4, 4) - -[node name="StaticBody2D" type="StaticBody2D" parent="."] - -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] -position = Vector2(3, 30) -shape = SubResource("WorldBoundaryShape2D_4tes5") +position_smoothing_enabled = true