Assets and player

This commit is contained in:
2024-10-25 15:59:59 +02:00
parent 3c571a140c
commit 304f7f9fb6
43 changed files with 661 additions and 0 deletions

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 130.0
const JUMP_VELOCITY = -300.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()