[gd_scene load_steps=20 format=3 uid="uid://cwwrv2mwnu2q3"] [ext_resource type="Texture2D" uid="uid://dqcyw3f15vsiq" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/hurt/hurt-sheet.png" id="1_t1n78"] [ext_resource type="Script" path="res://scenes/Game/Enemy/enemy.gd" id="1_xbhdf"] [ext_resource type="Texture2D" uid="uid://duhulhqkla6ar" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/idle/idle-preview.png" id="2_bhei3"] [ext_resource type="Texture2D" uid="uid://15wural1fsr6" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/jump/jump-preview.png" id="3_omigw"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_24tgy"] radius = 8.0 height = 26.0 [sub_resource type="AtlasTexture" id="AtlasTexture_jmn8m"] atlas = ExtResource("1_t1n78") region = Rect2(0, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_168ap"] atlas = ExtResource("1_t1n78") region = Rect2(51, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_q0wcd"] atlas = ExtResource("2_bhei3") region = Rect2(0, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_5djji"] atlas = ExtResource("2_bhei3") region = Rect2(51, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_v7g0l"] atlas = ExtResource("2_bhei3") region = Rect2(102, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_pl311"] atlas = ExtResource("2_bhei3") region = Rect2(153, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_neu2a"] atlas = ExtResource("3_omigw") region = Rect2(0, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_fm5fc"] atlas = ExtResource("3_omigw") region = Rect2(51, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_tnvti"] atlas = ExtResource("3_omigw") region = Rect2(102, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_mmuno"] atlas = ExtResource("3_omigw") region = Rect2(153, 0, 51, 45) [sub_resource type="AtlasTexture" id="AtlasTexture_lh0nl"] atlas = ExtResource("3_omigw") region = Rect2(204, 0, 51, 45) [sub_resource type="SpriteFrames" id="SpriteFrames_hpwl4"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_jmn8m") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_168ap") }], "loop": true, "name": &"death", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_q0wcd") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_5djji") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_v7g0l") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_pl311") }], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_neu2a") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_fm5fc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_tnvti") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_mmuno") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_lh0nl") }], "loop": true, "name": &"jump", "speed": 5.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_5ntll"] radius = 156.003 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_o6lk6"] height = 34.0 [node name="enemy" type="CharacterBody2D"] script = ExtResource("1_xbhdf") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -13) shape = SubResource("CapsuleShape2D_24tgy") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] position = Vector2(0, -23) sprite_frames = SubResource("SpriteFrames_hpwl4") animation = &"death" autoplay = "idle" frame_progress = 0.760876 [node name="PlayerDetection" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"] position = Vector2(0, -10) shape = SubResource("CircleShape2D_5ntll") [node name="killingzone" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="killingzone"] position = Vector2(0, -12) shape = SubResource("CapsuleShape2D_o6lk6") debug_color = Color(0.987816, 0.0454308, 0.255515, 0.42) [node name="Deathcounter" type="Timer" parent="."] wait_time = 2.0 [connection signal="body_entered" from="PlayerDetection" to="." method="_on_player_detection_body_entered"] [connection signal="body_exited" from="PlayerDetection" to="." method="_on_player_detection_body_exited"] [connection signal="body_entered" from="killingzone" to="." method="_on_killingzone_body_entered"] [connection signal="timeout" from="Deathcounter" to="." method="_on_timer_timeout"]