This commit is contained in:
2024-10-27 18:43:35 +01:00
parent f1eec54972
commit e242f59c0b
5082 changed files with 66034 additions and 0 deletions

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[gd_scene load_steps=3 format=3 uid="uid://by4cti43klsp2"]
[ext_resource type="PackedScene" uid="uid://5bcs7peqaotp" path="res://scenes/Game/Background/parallax_background.tscn" id="1_ofe3s"]
[ext_resource type="Texture2D" uid="uid://csqkeotrgdjmn" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Forest of Illusion/Forest of Illusion Expansion Pack/Layers/tiles.png" id="2_dhtsg"]
[node name="Background" type="Node2D"]
[node name="ParallaxBackground" parent="." instance=ExtResource("1_ofe3s")]
[node name="ParallaxBackground2" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground2"]
[node name="Tiles" type="Sprite2D" parent="ParallaxBackground2"]
position = Vector2(575.5, 298.5)
scale = Vector2(1.99479, 2.57721)
texture = ExtResource("2_dhtsg")
[node name="Tiles2" type="Sprite2D" parent="ParallaxBackground2"]
position = Vector2(575.5, 349)
rotation = 3.14159
scale = Vector2(1.99479, 2.57721)
texture = ExtResource("2_dhtsg")

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extends ParallaxBackground
const scrolling_seed = 100
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
#scroll_offset.x -= scrolling_seed * delta

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[gd_scene load_steps=3 format=3 uid="uid://5bcs7peqaotp"]
[ext_resource type="Script" path="res://scenes/Game/Background/parallax_background.gd" id="1_8gnjn"]
[ext_resource type="Texture2D" uid="uid://pevtm2psr3ap" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Forest of Illusion/Forest of Illusion Expansion Pack/Layers/back.png" id="1_hlk2w"]
[node name="ParallaxBackground" type="ParallaxBackground"]
script = ExtResource("1_8gnjn")
[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
[node name="Back" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(575.5, 326.5)
scale = Vector2(1.99479, 2.37868)
texture = ExtResource("1_hlk2w")

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extends StaticBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass